Page 1 of 1
Making Weapons
Posted: Tue Jun 17, 2008 10:01 pm
by redgroupclan
Alright I already know about setting up weapons, placing hp_actives and fires, etc. But the one thing Im unsure about is modeling the weapon. Like..how big am I supposed to make it? How do I get the shapes to even make an acceptable gun? That kind of stuff. What Im thinking so far about size is making it a single square big. Is that right?
Re: Making Weapons
Posted: Tue Jun 17, 2008 10:32 pm
by Caleb1117
1 cube on the xsi grid is 1 meter, or 3 feet.
Best thing to do is to import pyc0fred's beta unit bones, and use it for scale.
Re: Making Weapons
Posted: Tue Jun 17, 2008 10:44 pm
by Maveritchell
Caleb1117 wrote:Best thing to do is to import pyc0fred's beta unit bones, and use it for scale.
The best thing to do is just to import a
gun and use it for scale.
Re: Making Weapons
Posted: Tue Jun 17, 2008 11:34 pm
by redgroupclan
Eeeewwwwkkaaayyyy
Re: Making Weapons
Posted: Wed Jun 18, 2008 12:30 am
by Caleb1117
Maveritchell wrote:Caleb1117 wrote:Best thing to do is to import pyc0fred's beta unit bones, and use it for scale.
The best thing to do is just to import a
gun and use it for scale.
Even better.
I'm too used to making furniture and stuff relating more to humans.

Re: Making Weapons
Posted: Wed Jun 18, 2008 12:40 am
by 1z2x3c
1 meter = 3.54 ft
... and is all you need is the hp fire and hp actice?
this is for a gun w/ bullets and granade launcher.... would it be hp fire1
or something for the glauncher?
Re: Making Weapons
Posted: Wed Jun 18, 2008 9:15 am
by Caleb1117
You can add as many hp_fire's as you want, for shooting stuff out of your gun.
Re: Making Weapons
Posted: Wed Jun 18, 2008 6:49 pm
by Taivyx
Guys this isn't all he's asking.
He's asking for tips on how to start on making a gun model.
The method I use in Max is really quite simple.
What I do is get a picture of the gun from the internet (side view of the gun), and put it on the texture of a flat plane(surface).
You set that plane up so that it matches up with one of your viewports.
Then, you trace the non-cylinder parts of that weapon using a line or something (in Max it's called a spline).
There should be a function in XSI to extrude that polygon you made using lines you traced into a 3d object.
Repeat for all the non-cylinder parts of the weapon, and of course for the cylinder parts you use cylinders
Here's a tutorial that was demonstrated using the Max interface, but just so you can get an idea of what I'm talking about:
http://www.ghostrecon.net/html/mod-gun-models.htm
Re: Making Weapons
Posted: Wed Jun 18, 2008 7:13 pm
by redgroupclan
Is Max another modeler that Ive never heard about?
Re: Making Weapons
Posted: Wed Jun 18, 2008 7:14 pm
by Caleb1117
Modeling program.
Re: Making Weapons
Posted: Wed Jun 18, 2008 7:27 pm
by Grev
redgroupclan wrote:Eeeewwwwkkaaayyyy
That post filled my life with relevance. And for making guns, go wild... I cant seem to draw guns, but I can think them up in my head, so think, and try as hard as you can. That or import a current weapon, and edit it to your liking.