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Forcepower question?
Posted: Thu Aug 18, 2011 6:02 pm
by darthhalv
Is t possible to make force powers for example Push to affect/damage vehicles?
Re: Forcepower question?
Posted: Thu Aug 18, 2011 6:21 pm
by THEWULFMAN
darthhalv wrote:Is t possible to make force powers for example Push to affect/damage vehicles?
You can make it damage vehicles if you changed the ordnance type, but you can
not push/pull vehicles under any circumstances.
Re: Forcepower question?
Posted: Thu Aug 18, 2011 6:56 pm
by Dakota
THEWULFMAN wrote:darthhalv wrote:Is t possible to make force powers for example Push to affect/damage vehicles?
You can make it damage vehicles if you changed the ordnance type, but you can
not push/pull vehicles under any circumstances.
i just thought of something. what about a weapon that fires out an invisable big object that would push the tank away with colision, like how u can push a tank with another, faster, tank.
i must go test this when i get a chance.
Re: Forcepower question?
Posted: Thu Aug 18, 2011 7:02 pm
by THEWULFMAN
Dakota wrote:THEWULFMAN wrote:darthhalv wrote:Is t possible to make force powers for example Push to affect/damage vehicles?
You can make it damage vehicles if you changed the ordnance type, but you can
not push/pull vehicles under any circumstances.
i just thought of something. what about a weapon that fires out an invisable big object that would push the tank away with colision, like how u can push a tank with another, faster, tank.
i must go test this when i get a chance.
Again, not going to happen. The only way it might work is if it was a dispenser weapon, and it was an invisible vehicle it fired. But even then it would be awkward and it would not work any where close as desired.
Zero has little to no physics. Trying to force push non-units is impossible.
Re: Forcepower question?
Posted: Thu Aug 18, 2011 9:23 pm
by MrCrayon
Here is a dumb answer: What if you turned the vehicle into a unit. Would that work?
Re: Forcepower question?
Posted: Thu Aug 18, 2011 9:45 pm
by THEWULFMAN
MrCrayon wrote:Here is a dumb answer: What if you turned the vehicle into a unit. Would that work?
A Unit-Vehicle would always look silly, and never work properly.
Re: Forcepower question?
Posted: Fri Aug 19, 2011 12:17 am
by jdee/barc
it still doesn't work. The droideka is a "walkerdroid" entity. Walkers are walking vehicles (ie. AT-AT, Spider Droid) and droids are, um, droids (like recon droids or probe droids), but it spawns as a soldier. this is an example of a unit-vehicle. You can't force push a droideka, if the force push kills it, it justs explodes like normal. and trying to turn a vehicle into a soldier entity doesn't ever work properly. you need to define hps on most vehicles to fire weapons from and you can't do that with soldier class because the odf commands that define hp's are not supported on soldier class. The most you may be able to do is create a walkerdroid entity using a spiderdroid, dwarfspider, or AT-ST, or any other walking vehicle as a base, but even then there may still be bugs.
Re: Forcepower question?
Posted: Mon Aug 22, 2011 10:10 am
by DarthD.U.C.K.
just for completion: its impossible to make a walkerdroidlike unit because the label "walkerdroid" is exclusively for the droideka, hence all the values referring to ballmode. the acklay already needed hacking to work because hes close to a walker with his 6 legs.