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Renaming Units
Posted: Sat Mar 16, 2013 2:38 pm
by bestdude101
Hello all,
I am making a side mod and would like to change the names of some stock units. So far I have searched the following on how to do this:
-Fierfek's tutorial
-The Everything you need thread here at GameToast
-All the shipped documents
-Other threads
And so far, I have had no success. Any help or suggestion as to where I could find a tutorial
would be greatly appreciated.
Re: Renaming Units
Posted: Sat Mar 16, 2013 4:57 pm
by AQT
bestdude101 wrote:So far I have searched the following on how to do this:
-Fierfek's tutorial
-The Everything you need thread here at GameToast
-All the shipped documents
-Other threads
And so far, I have had no success.
Re: Renaming Units
Posted: Sat Mar 16, 2013 5:03 pm
by bestdude101
I've looked through that, and it didn't help. I have also looked nearly everywhere on GameToast (literally), but have found nothing. I have changed the names in where they should be changed, munged with localize and common checked, but nothing has worked. Only the core.lvl has changed, and it can't just be replaced (apparently).
Also, I am on Windows 7 Ultimate x86, if that matters.
Re: Renaming Units
Posted: Mon Mar 18, 2013 6:35 am
by CressAlbane
You are making a mod that creates a copy of the custom sides, changing the names in the localize tool, and then (after backing things up) replacing the .lvl files?
If you aren't, then, that's what you need to do. Grab the stock sides from the assets folder, munge 'em all up, and then edit localization to your heart's content. Then, just grab your munged .lvl files for each side, and drop them in the BFII data folder. (Make sure to put the original file somewhere safe.)
Unless I just misread you, and you already have a mod going. In that case, make sure you're editing the right language (UK English vs. English?) and try a manual clean. Also, you don't need to check Localize when munging, since Common gets the localizations for you.
And just a note, that tutorial is for BF1, so for BFII things will be structured a bit differently.
Re: Renaming Units
Posted: Mon Mar 18, 2013 4:47 pm
by Marth8880
Just so you know, the stock core.lvl contains vital assets and scripts that are not shipped with the mod tools, so you can't really replace it without breaking the game.
Re: Renaming Units
Posted: Mon Mar 18, 2013 6:32 pm
by bestdude101
@CressAlbane: I haven't tried that yet using all languages (though I only use US English).
@Marth8880: I've heard that a lot. (I tried to edit the file with notepad, and that didn't work) I'm trying to see if I can make the munge setup include everything necessary.
So I'll see what I can do. I'm looking at the BFX core.lvl and will see how to do it in a way like that. I could also see if it's possible to "un-munge" (likely not), and possibly work stuff out. I'll update as soon as possible.