Hidden/Spoiler:
[code]// Obiwan
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "jed_inf_jedi.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "jed_inf_jedi"
GeometryLowRes = "jed_inf_jedi_low1"
OverrideTexture = "jed_inf_jedi02"
AnimationName = "obiwan"
//ClothODF = "rep_inf_ep3obiwan_skirt"
HealthType = "person"
MaxHealth = 150.0
AddHealth = 1.0
MaxSpeed = 6.0
MaxStrafeSpeed = 4.0
MaxTurnSpeed = 5.0
JumpHeight = 2.5
RecoverFromTumble = "1"
NoEnterVehicles = 1
//Jet Jump
JetJump = "0.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "0.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 0.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
//Jet Jump End
WEAPONSECTION = 2
WeaponName1 = "imp_weap_inf_punch"
WeaponAmmo1 = 0
WEAPONSECTION = 1
WeaponName1 = "com_weap_inf_flamethrower"
WeaponAmmo1 = 2
//SOUND
//SndHeroSelectable = ""
//SndHeroSpawned = "hero_obiWan_spawn"
//SndHeroDefeated = "hero_obiWan_exhausted"
//SndHeroKiller = "hero_obiWan_exhausted"
//VOSound = "hero_obiWan_AcquiredTarget AcquiredTarget"
//VOSound = "hero_obiWan_KillingSpree4 KillingSpree4"
VOUnitType = 0181
//SoldierMusic = "rep_hero_ObiWan_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
[/code]
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "jed_inf_jedi.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "jed_inf_jedi"
GeometryLowRes = "jed_inf_jedi_low1"
OverrideTexture = "jed_inf_jedi02"
AnimationName = "obiwan"
//ClothODF = "rep_inf_ep3obiwan_skirt"
HealthType = "person"
MaxHealth = 150.0
AddHealth = 1.0
MaxSpeed = 6.0
MaxStrafeSpeed = 4.0
MaxTurnSpeed = 5.0
JumpHeight = 2.5
RecoverFromTumble = "1"
NoEnterVehicles = 1
//Jet Jump
JetJump = "0.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "0.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 0.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
//Jet Jump End
WEAPONSECTION = 2
WeaponName1 = "imp_weap_inf_punch"
WeaponAmmo1 = 0
WEAPONSECTION = 1
WeaponName1 = "com_weap_inf_flamethrower"
WeaponAmmo1 = 2
//SOUND
//SndHeroSelectable = ""
//SndHeroSpawned = "hero_obiWan_spawn"
//SndHeroDefeated = "hero_obiWan_exhausted"
//SndHeroKiller = "hero_obiWan_exhausted"
//VOSound = "hero_obiWan_AcquiredTarget AcquiredTarget"
//VOSound = "hero_obiWan_KillingSpree4 KillingSpree4"
VOUnitType = 0181
//SoldierMusic = "rep_hero_ObiWan_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
[/code]


