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Re: Republic Commando 2 - Delta Operations
Posted: Fri Dec 10, 2010 7:43 am
by [Skirata] Atin [General]
smoke grenades...well they'll just work in MP mode! KI can see through smoke!
flashbang...is already there! never played the game?
Incendiary Grenade?
Bore Bangs?
sry..i am german! can you explain this?
Re: Republic Commando 2 - Delta Operations
Posted: Fri Dec 10, 2010 12:21 pm
by commandoCC-9811
ok, sorry I didn't clear that up, my bad
Incendiary Grenades are a type of grenade that uses a type of chemical to make a flame-like explosion, pretty much it is a flame-thrower grenade.
Bore bangs are like a mine, but can bore up to 7 meters in the ground, so you can have it so it is like a mine or det-pack, but is not visible any human/AI.
Here are where you can look at what they were used for:
Bore Bang
Incendiary Grenade
Re: Republic Commando 2 - Delta Operations
Posted: Sat Dec 11, 2010 7:43 am
by Anakin
[Skirata] Atin [General] wrote:rand?
the angleof the edging
Re: Republic Commando 2 - Delta Operations
Posted: Fri Dec 17, 2010 6:09 pm
by [Skirata] Atin [General]
i could try! but first: i must finish the assault map!
ayi animators here? i need new (blender) animations!!!!
EDIT
sorry for doublepost but there are news:
i present: the dread-squad!
left: "Stealth" (needs yellow parts removed!) sniper!
next: "Hawk" sergeant!
next: "Four" demolitios
right: "Chess" ranger!
Re: Republic Commando 2 - Delta Operations
Posted: Sat Dec 18, 2010 6:52 am
by DarthD.U.C.K.
nice! the skins look good.
Re: Republic Commando 2 - Delta Operations
Posted: Sun Jan 02, 2011 4:41 pm
by [Skirata] Atin [General]
thx! mod makes good progress! im about to make the third trailer! and when the mod is finished the last one!
EDIT
soo! big prog!
i added ARF troopers! and maybe soon: Galactic marines!
Double posting is against the RULES, please EDIT your post instead (copy the contents of your old post into your new post, then delete your old post). -Staff
Re: Republic Commando 2 - Delta Operations
Posted: Mon Jan 03, 2011 7:56 am
by Anakin
Cannot wait
Re: Republic Commando 2 - Delta Operations
Posted: Fri Jan 14, 2011 5:07 pm
by commandoCC-9811
neither can I, sounds like your making great progress!
Re: Republic Commando 2 - Delta Operations
Posted: Fri Jan 14, 2011 5:43 pm
by [Skirata] Atin [General]
it's gonna be a greeeeaat mod! i'll add many new accessoires! sandtrooper backpacks, blaster holster, pauldrons, helmets (bacara, galactic marines, others) and new weapons!! many new weapons! my favourite scene so far is on a shipyard! NO GRAVITATION!!!! 100% fun! but watch out, or you'll fly away!

Re: Republic Commando 2 - Delta Operations
Posted: Fri Jan 14, 2011 8:18 pm
by commandoCC-9811
[Skirata] Atin [General] wrote:it's gonna be a greeeeaat mod! i'll add many new accessoires! sandtrooper backpacks, blaster holster, pauldrons, helmets (bacara, galactic marines, others) and new weapons!! many new weapons! my favourite scene so far is on a shipyard! NO GRAVITATION!!!! 100% fun! but watch out, or you'll fly away!


OK...
SOO not expecting that much!
Great Job (4 thumbs up!)

Re: Republic Commando 2 - Delta Operations
Posted: Sun Jan 16, 2011 9:22 am
by [Skirata] Atin [General]
so! i've added v
better E-5 blasters and the new DC-15 carabine! (modified by fey from battlefront 2!)
Re: Republic Commando 2 - Delta Operations
Posted: Thu Jan 20, 2011 9:48 am
by Hawk
[Skirata] Atin [General] wrote:so! i've added v
better E-5 blasters and the new DC-15 carabine! (modified by fey from battlefront 2!)
Yeah but I converted the E-5 Blaster and I made the textures of the Dread-Squad. Don't you want to credit me ?! Why do you only write that Fey converted the models ?
And I have made a better E-5 Blaster. If you want it, PM me.
Re: Republic Commando 2 - Delta Operations
Posted: Thu Jan 20, 2011 11:41 am
by [Skirata] Atin [General]
??? I said fey MODIFIED the models! i didnt say he converted em! of course i'll credit you!
here is...the invredible hawk!!!! aplouse!!!
joke!
but don't worry! you are one of the most important modders of RCII! dont worry about the credits! and you*ll be the Co-producent of RCIII! where is the problem?
ps: started making another mission! mod progress is good! i'll add some pics today!
Re: Republic Commando 2 - Delta Operations
Posted: Thu Jan 20, 2011 2:09 pm
by Hawk
Here are the first pic's after an amazing update of the mod Republic Commando II: Delta Operations!
Second Mission: RAXUS PRIME
Commando Center
Enviroment
Republic Front
Movie Sequence
Under Siege
Underground Base
Fire Positions
RAS Assault
Magna Guards
WEAPONS
DC-15s Blaster Carbine
New E-5 Blaster Rifle
DC-15x Sniper Rifle
Trando Uzi
Lightsaber
NEW BOTS
212st ARF-Trooper
New Battle Droid
Shaddow Droids
We hope you like it !
Re: Republic Commando 2 - Delta Operations
Posted: Thu Jan 20, 2011 2:12 pm
by [Skirata] Atin [General]
soo! here i have to say: mod by me and Hawk!

(other helpers mentioned in the credits!) the accessoires are by hawk! he's great in making accs!
Re: Republic Commando 2 - Delta Operations
Posted: Thu Jan 20, 2011 4:15 pm
by Lephenix
Brillant

Re: Republic Commando 2 - Delta Operations
Posted: Thu Jan 20, 2011 11:52 pm
by Eggman
Looking good, although the lighting doesn't exactly match the sky. I'd recommend either darkening the lighting or brightening the sky, and in either case adding a bit of a reddish-orange hue to the light.
Also, I'm not familiar at all with RC modding, but is it possible to change the display names for the squad mates through a simple process like localization, or would you need to edit the entire HUD to do so? If it's not too much trouble, I'd really recommend changing the names from "07," "40," and "62" to the corresponding names for the mod.
That said, I'll certainly be watching progress on this mod. There aren't too many mods out there for the game, so it's nice to see something as substantial as this.
Re: Republic Commando 2 - Delta Operations
Posted: Fri Jan 21, 2011 8:45 am
by Hawk
Yeah it's possible to change the Hud nicknames but its a mod about the Delta-Squad. There're a new squad, the Dread-Squad but you didn't play it.
Re: Republic Commando 2 - Delta Operations
Posted: Fri Jan 21, 2011 9:30 am
by Darth_Spiderpig
Looks sweet, can't wait for this.
Good work guys.

Re: Republic Commando 2 - Delta Operations
Posted: Fri Jan 21, 2011 12:06 pm
by [Skirata] Atin [General]
thank you for the compliments guys!
yeah! in this mod you'll still play delta! but with modified skins! (sharper, better)
but you cant possible imagine how difficult it is to make sure that the squad follows you! so most of the game will be single play (=no squad) of course the squad will be there and in your hud, but bots cant move some ways! (jump off high cliffs ect.)
but this mod is the "prehistory" of my next mod!
STAR WARS REPUBLIC COMMANDO III
where you will play the rancor squad! this will be TOTALLY different from rc! the deltas get seriously hit in a mission! so you play rancor! 4 commandos...slaves! imprisoned by trandoshan mercs! and: the squad will have NO RC ARMORS! they got mercenary armors! a nice mix between mandalorian, trandoshan and clone armors! with cool new mercenary weapons! and a big surprise in the story!
but back to rc2!