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Move cap ships as one object in ZeroEditor

Posted: Fri Aug 01, 2008 2:50 am
by adventfear
How can I move the cap ships in space editor so they move as one big piece?

Can I put a spawn point on a frigate, like have a massive battle atop an acclamator class starfighter? And if so how can I make it so the AI don't jump off the frigate during the battle?

Re: I need help here...

Posted: Fri Aug 01, 2008 8:09 pm
by Grev
Wow. Havent seen you for a while! Look in the FAQ, I believe there is a tool to do that. Something to do with an obj. file for certain.

Re: I need help here...

Posted: Fri Aug 01, 2008 8:28 pm
by trainmaster611
The cap ship is chopped up into multiple objects. Under Object, use the Multi Select tool to select multiple objects and move them.

Yes.

Use planning. Read the getting started doc.

Re: I need help here...

Posted: Fri Aug 01, 2008 9:20 pm
by tsurugi13
trainmaster611 wrote: Use planning. Read the getting started doc.
Or just set a troop barrier around it.