Page 1 of 1
GTA IV to Battlefront II [Update#1]
Posted: Mon Jul 21, 2014 12:17 pm
by thelegend
GTA IV to Battlefront II
Hey all,
this is (as the title says) a conversion map that is based on Liberty City, the map from GTA 4. This is just one map, but now with day-night rythm.
There will be different game modes where you can play as different characters. One mode is already finished: The Free Mode. A mode where you can choose one of your fav. GTA characters from newer and older gta games. You can do everything what you want but the cops will keep an eye to you..
But the main thing is the Campaign mission. It is based on the whole gta 4 story (not 100% exactly but I try to keep it long, but also short).
There will be mode mods. For example: Drug Export, cop vs. gangsters and maybe one more.
Maybe a race mode but I am nor sure.
Anyway I also made a teaser trailer. Where you can see some parts of the map. Background note: GTA 4 takes place in Liberty City and Liberty City is completly based on New York City. If you watched the trailer I'd like to hear how many real existing sights you have found in teaser trailer.
>>Here you can watch the Teaser:
https://www.youtube.com/watch?v=vhgD7S1HaYk
Ah and by the way. In this project I used the first time XSI. So I made some realistic weapons and fixed some objects (e.g. Coruscant jedi Statue or the roof on naboo's building 3..).
Re: GTA IV to Battlefront II
Posted: Mon Jul 21, 2014 12:24 pm
by Marth8880
Looks pretty good, but I *really* think you ought to re-texture those Naboo assets to, well, not look like Naboo assets. Maybe make them look like New York buildings?

Re: GTA IV to Battlefront II
Posted: Mon Jul 21, 2014 12:38 pm
by Kingpin
Have to agree with Marth. Can't wait to see the game modes

Re: GTA IV to Battlefront II
Posted: Mon Jul 21, 2014 1:09 pm
by thelegend
I agree. The only problem is the naboo buildings read 100 textures. Example one building reads 5 - 7 different textures. But I have fixed some parts and the roof is now solid in building 3 (The skyscraper building).
Re: GTA IV to Battlefront II
Posted: Mon Jul 21, 2014 1:31 pm
by Kingpin
For my custom Naboo, I just did a black and white on the textures and darkened them. Added the red roof and windows, and it looked completely new.
Re: GTA IV to Battlefront II
Posted: Mon Jul 21, 2014 3:45 pm
by Teancum
Interesting idea. I'm not big into the crime side of GTA (I prefer just the open-worldness) but I always cheer for ambitious projects.
Also, *PROTIP* -- Use a gamepad (like an Xbox 360 controller) when recording "sweeping" camera footage for trailers and teasers. You'll get a much more fluid sense of movement using the two analog sticks of a gamepad.
Re: GTA IV to Battlefront II
Posted: Mon Jul 21, 2014 5:00 pm
by AQT
Not sure if you already know about them, but RepSharpshooter released some urban New York-esque buildings
here that I think can help your map look more authentic.
Re: GTA IV to Battlefront II
Posted: Wed Jul 23, 2014 5:54 pm
by thelegend
The problem is i am near the object limit and a few props more and the map stops loading.
Anyway I made some new vehicles and now an animated moon that is only shown at night.
It looks so in-game:
Edit: And I also added an animated ferry that can take the player and his vehicles to other areas in Liberty City.
Edit2:
Update#1
Hey all. This is my first big update for my coming mod. I am still working on the first game mode; I have still 2 weird problems but I am going to fix them.
I only show a set of pictures that includes a view to new weapons, characters and vehicles.
Here is a list of all rideable vehicles:
Code: Select all
-Cars in 4 different colors
-LCPD Police Car/Cruiser
-Bus
-A taxi/cab
-A helicopter
-LCPD Helicopter
And here a list of all weapons:
Code: Select all
-Ak47
-default 9mm pistol
-Heavy sniper rifle
-RPG-7 rocket launcher
-mac-10
-police shotgun
And here is a list of all public transport vehicles (not rideable):
And here the promised images: