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Agamar: Forest v1.0 Released

Posted: Mon Sep 18, 2006 5:09 pm
by Darth_Z13
Well after about a month of work I've released my first map . I present to you....
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Readme wrote:

-Agamar: Forest v1.0-

HISTORY:
Republic Intelligence has discovered a CIS Base on the planet of Agamar where General Grievous is hiding.
The Republic has sent in the Elite 13th Stealth Battalion along with General Kenobi.
While Kenobi and the clones hold off the Grievous' Army, a Clone Commando Team has been sent in to destroy the base.....


Created by Darth_Z13
Website: http://www.darth-z13-swbf2-creations.piczo.com/

-Installation-

(# meaning your drive name, computers may differ)

Move NAT to #:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon folder.

-Uninstallation-

(# meaning your drive name, computers may differ)

Remove NAT from #:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon folder.

-Credits-
(in no particular order)

[RDH]Zerted- Loading Screens
archer01- Finding the problem in LUA
Adreniline- Night Skins
MajinRevan- Commando ODFs
OOM-9- DC-15 Carbine
Penguin- HUDtag fix
Qdin- DC-17m ICWS
Dragonum- DC-15s Side Arm Blaster
DooFi- skins for the Imperial Clone Commando and the first person view of it
Neomarz- Clone Commando Model
Teancum and Vyse- Converting the Commando Model
Hebes24, Ipodzanyman, Darth_Maul- Beta Testing
Droideka88- MagnaGuard Skin
Rends- Crates
Teancum- Landers

-Other Stuff-

You may NOT in any way put the elements of this level into your mod/map without my permission (with the exception of the Commando, ask MajinRevan about that)

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Screenies:

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Download Link:
http://files.filefront.com/Agamar_Fores ... einfo.html

RE: Agamar: Forest v1.0 Released

Posted: Mon Sep 18, 2006 5:17 pm
by cloneknight
Very cool i love the new skins! shtr

RE: Agamar: Forest v1.0 Released

Posted: Mon Sep 18, 2006 5:48 pm
by valiant
OMG I'm Filefront staff and have to wait in a line?! lol.

Hey Darth, why dont you have one of my maps as a favorite? U diss me now. lol.

RE: Agamar: Forest v1.0 Released

Posted: Mon Sep 18, 2006 6:40 pm
by Darth_Z13
The maps that I have as my favourite's are the ones I play the most. Thanks for the PM somenoob, I hadn't noticed the screen thing.

RE: Agamar: Forest v1.0 Released

Posted: Mon Sep 18, 2006 8:55 pm
by Xavious
Looking nice, downloading.

RE: Agamar: Forest v1.0 Released

Posted: Tue Sep 19, 2006 2:28 pm
by Space-Rebel-Pirate-Thing
Is the magnaguard's lightsaber SUPPOSED to look like that?

I'm confused. *whimper* *whimper*

RE: Agamar: Forest v1.0 Released

Posted: Tue Sep 19, 2006 3:16 pm
by Darth_Z13
Ya they look alot better ingame.

RE: Agamar: Forest v1.0 Released

Posted: Tue Sep 19, 2006 3:21 pm
by Qdin
it's simple, it's good and is definately something worth to play; even seen fro mthe screens :D

usually the most maps are using the 'default' amount of units per side; do you have more or less units? :o

RE: Agamar: Forest v1.0 Released

Posted: Tue Sep 19, 2006 3:23 pm
by Darth_Z13
"More units More units!" My Beta Testers said and I totally agreed with them. I have the AI for the REP up to 60 and the CIS to 75 with reinforcements changed accordingly. It's still alot better if you have the AI set higher though :).

RE: Agamar: Forest v1.0 Released

Posted: Tue Sep 19, 2006 4:34 pm
by Xavious
One suggestion: Put something in the background. It looks rather.....plain and boring.

RE: Agamar: Forest v1.0 Released

Posted: Tue Sep 19, 2006 5:17 pm
by Darth_Z13
Like on the sky? How did you like the map compared to my last beta Darth_Maul?

RE: Agamar: Forest v1.0 Released

Posted: Tue Sep 19, 2006 5:19 pm
by Xavious
Yeah like some of those background trees in the other forest levels. (Yavin and Endor)

RE: Agamar: Forest v1.0 Released

Posted: Wed Sep 20, 2006 7:27 pm
by Darth_Z13
Well I like that idea but (I'll keep trying) looking at what I got I think that somebody should start playing that ree-ree-ree music from that horror movie. It looks awful.

RE: Agamar: Forest v1.0 Released

Posted: Wed Sep 20, 2006 10:40 pm
by Teancum
Pretty darn good for a first map. Seriously.

RE: Agamar: Forest v1.0 Released

Posted: Wed Sep 20, 2006 11:08 pm
by Darth_Z13
Thanks Teancum. Any advice?

Posted: Thu Sep 21, 2006 12:45 pm
by Karnage
I don't know if anyone else gets this but whenever I click "Download now!", it comes back to the same page with an error at the top saying,
:!: Your download has failed. There were no available download servers. Click here to try your download again.

Posted: Thu Sep 21, 2006 3:36 pm
by Darth_Z13
Thats been happening to everyone for some reason. It's working now though...

EDIT: Whoa!!! Maybe not. Something's going on with Filefront I started to download the Pestox Urban Wasteland and it told me 16 hours! Wait until later tonight.

ANOTHER EDIT: Ok now it's telling me 7 minutes. That's a little more reasonable.

Posted: Sat Sep 23, 2006 1:14 pm
by Darth_Z13
Okay just found a new glitch today. If you are too close to a STAP when you throw a Orbital Bombardment it cause the game to shut down. Dunno why....

RE: Agamar: Forest v1.0 Released

Posted: Sat Sep 23, 2006 2:20 pm
by trainmaster611
Whoa! In the 6th pic, is that a landing craft?

RE: Agamar: Forest v1.0 Released

Posted: Sat Sep 23, 2006 2:30 pm
by Darth_Z13
Yes it is. Here is a better pic of it:

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