Page 1 of 1
Is it possible to convert an AT-AT for SWBF2?
Posted: Tue Jun 28, 2011 5:19 am
by edge123455
Hey guys,
I'm new to this section of the forum and I want to know if it's possible:
*to export a 3DS at-at model and convert it into the required format.
*Use the animation of the original at-at and some how extend certain "bones" to make it fit the new at-at.
*And is it possible to add custom collision to the new model so nothing passes right through it.

Re: Is it possible?
Posted: Tue Jun 28, 2011 7:12 am
by DarthD.U.C.K.
yes, it can all be done but its not an easy task, you need experience with xsi and swbfmodels and you would need the at-at skeleton which can only be converted with ultimate unwrap 3d which acemastermind and fragme have.
the question(s) however is: where is the "new" model from? do you have permission to use it? is it useable for a videogame? models from sites like scifi3d are made udually for movies and have far too many polygons to be used in a game.
Re: Is it possible?
Posted: Wed Jun 29, 2011 12:07 pm
by Eaol
(For all you know, it could be his own model. I see many reasons to replace the current ingame one.)
Re: Is it possible?
Posted: Wed Jun 29, 2011 1:59 pm
by FragMe!
Regardless of where it comes from, for now, what you want to do requires XSI (a version that will handle pandemic exports, or a friend that will export it for you)
This is for enveloping, adding collision primitives and adjusting the bones.
Re: Is it possible?
Posted: Wed Jun 29, 2011 7:33 pm
by edge123455
Yeah the model I'm trying to use is the one from sci-fi 3D.
Here's the link so you guys can see what I'm talking about:
http://www.scifi3d.com/details.asp?intG ... =8&key=282
Re: Is it possible to convert an AT-AT for SWBF2?
Posted: Thu Jun 30, 2011 4:20 am
by DarthD.U.C.K.
like i said, the models on sfcifi3d are made for movies, not games. the model has far too many polygons to be used in swbf2. (and no, polygon reduction wont work)
Re: Is it possible to convert an AT-AT for SWBF2?
Posted: Thu Jun 30, 2011 4:22 am
by THEWULFMAN
DarthD.U.C.K. wrote:like i said, the models on sfcifi3d are made for movies, not games. the model has far too many polygons to be used in swbf2. (and no, polygon reduction wont work)
In addition to that, the model looks like it has a bad texture or no texture. I suggest you stick with the stock model, and scale it and its animations up if you want a bigger AT-AT.
Re: Is it possible to convert an AT-AT for SWBF2?
Posted: Thu Jun 30, 2011 4:51 am
by DarthD.U.C.K.
THEWULFMAN wrote:In addition to that, the model looks like it has a bad texture or no texture.
that is also because its made for movies. textures for models like this are usually flat textures without any shading or details because all details are modeled on and the shading is generated when gets rendered.
Re: Is it possible to convert an AT-AT for SWBF2?
Posted: Thu Jun 30, 2011 5:03 am
by THEWULFMAN
DarthD.U.C.K. wrote:THEWULFMAN wrote:In addition to that, the model looks like it has a bad texture or no texture.
that is also because its made for movies. textures for models like this are usually flat textures without any shading or details because all details are modeled on and the shading is generated when gets rendered.
I figured as much, I personally think its a cop out to model the details on rather than make a good texture.
Re: Is it possible to convert an AT-AT for SWBF2?
Posted: Thu Jun 30, 2011 11:47 am
by Eaol
I personally would make my own model. The size isn't the only problem with the BF2 model.