Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Feb 21, 2016 7:10 am
Get more from your games!
http://www.gametoast.com/
Yeah, once i'm good enough at rigging I want to convert that if the author allows it. Until then, though, Ggctuk made some pretty good FO stormtrooper models: http://www.swbfgamers.com/index.php?topic=10161.0Anakin wrote:Is there anyone one JKHub.org??
I really want to get this into my fingers: https://jkhub.org/topic/5231-epvii-stor ... r/?p=96417
As the assets for it weren't released to my knowledge, nope.Venator wrote:Can somebody pls port this masterpiece to swbf2?
https://www.youtube.com/watch?v=JWKXFVmCFsU
I think this would only work for First Person Model Weapons. The muzzleflash effect works for both first and third person. But the laser texture always comes from the middle of the character (In third person) instead off the barrel. So you would only have a first person effect with glowing holes.Anakin wrote:Can someone do this:
http://starwars.wikia.com/wiki/FWMB-10_ ... ng_blaster
and put the HP_Fire inside the barrel so we get this glowing effect, too.
It appears to use scaled down assets from SW The Clone Wars Raxus Prime, and some of rends mos eisley, so we could get pretty far as we do have Rends, scaled down raxus and tie tankscommanderawesome wrote:Yeah, once i'm good enough at rigging I want to convert that if the author allows it. Until then, though, Ggctuk made some pretty good FO stormtrooper models: http://www.swbfgamers.com/index.php?topic=10161.0Anakin wrote:Is there anyone one JKHub.org??
I really want to get this into my fingers: https://jkhub.org/topic/5231-epvii-stor ... r/?p=96417As the assets for it weren't released to my knowledge, nope.Venator wrote:Can somebody pls port this masterpiece to swbf2?
https://www.youtube.com/watch?v=JWKXFVmCFsU
BFX assets have oneOceans14 wrote:Was an E-Web turret with a seat ever released? I know there's one in Anakin's RCM mode but I haven't seen it anywhere else. Thanks
Okay thanks, I'll do that. I may even try making my own, we'll seeYou should ask DarthD.U.C.K., Ande or AQT for permission. They worked together on the map. Not sure who exactly made the e-web.
It only works on select maps and is an era of its own, if it doesn't work reinstall the entirety of bfxrkalo wrote:Is there any reason why Battlefront Extreme won't appear in the game after an install? I downloaded BFX2.2 with conversion pack 2.2 and the unofficial 1.3 patch but the BFX sides aren't showing up like the .exe install said they would


turns out I had the old 1.3 patch and not the r129 one. updated and up and running. thanks!iamastupid wrote:It only works on select maps and is an era of its own, if it doesn't work reinstall the entirety of bfxrkalo wrote:Is there any reason why Battlefront Extreme won't appear in the game after an install? I downloaded BFX2.2 with conversion pack 2.2 and the unofficial 1.3 patch but the BFX sides aren't showing up like the .exe install said they would
AceMastermind wrote:Here ya go:
http://www.mediafire.com/download/242n6 ... sz/t-21.7z
The whole character is flipped on the X axis, this is how 3DOC exports CWA dme files. You just need to flip it back after importing the obj in XSI, but operations like this are much easier when they have not been skinned yet.MissingTexture wrote:Just a simple request, but could somebody please put the gear of Fives on the correct side for me?
AceMastermind wrote:The whole character is flipped on the X axis, this is how 3DOC exports CWA dme files. You just need to flip it back after importing the obj in XSI, but operations like this are much easier when they have not been skinned yet.MissingTexture wrote:Just a simple request, but could somebody please put the gear of Fives on the correct side for me?
Here ya go:
http://www.mediafire.com/download/8dtaw ... _Phase2.7z
I flipped the pauldron, backpack, forearms and helmet on X