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Re: Coruscant: Skyline [Two New Command Posts][8/25]

Posted: Sun Aug 26, 2012 3:34 pm
by Marth8880
Heh, use Rebecca Black's "Friday" played backwards. :funny2:

Re: Coruscant: Skyline [Two New Command Posts][8/25]

Posted: Sun Aug 26, 2012 3:50 pm
by Cleb
No, that would be way too scary :lol:
@yuke: It's ok, I understand now.

Re: Coruscant: Skyline [Two New Command Posts][8/25]

Posted: Mon Aug 27, 2012 10:18 am
by DarthD.U.C.K.
the two new areas look really cool, good work!

Re: Coruscant: Skyline [Two New Command Posts][8/25]

Posted: Mon Aug 27, 2012 12:47 pm
by JAWSFreelao
I'd use the instrumental version of "The Motto." by Drake. That'd be kinda cool, haha.

Re: Coruscant: Skyline [Two New Command Posts][8/25]

Posted: Mon Aug 27, 2012 5:00 pm
by jdee/barc
Play either:
1. Light classical music (I suggest Mozart)
2. Heavy Death metal
3. some Notorious B.I.G. tracks

Re: Coruscant: Skyline [Two New Command Posts][8/25]

Posted: Mon Aug 27, 2012 5:53 pm
by ANDEWEGET
I like the second idea! :D

Re: Coruscant: Skyline [Two New Command Posts][8/25]

Posted: Mon Aug 27, 2012 5:55 pm
by willinator

Re: Coruscant: Skyline [Two New Command Posts][8/25]

Posted: Mon Aug 27, 2012 6:53 pm
by AQT
Haha, ten hours...
jdee/barc wrote:Play either:
1. Light classical music (I suggest Mozart)
If Yuke does go this route, I think something in-universe likeJabba's Baroque Recital could work.

Re: Coruscant: Skyline [Two New Command Posts][8/25]

Posted: Mon Aug 27, 2012 6:59 pm
by Locutus
I think that one would be perfect for a comfortable sci-fi pub: http://www.youtube.com/watch?v=vZmjsWAfn14 :lol:

Re: Coruscant: Skyline [Two New Command Posts][8/25]

Posted: Thu Aug 30, 2012 9:52 pm
by yuke5
Thanks for all the music suggestions guys. If I manage to get my head around implementing custom music/soundstreams I'll be sure to add something to the Hotel. (It's a lot harder for me than I anticipated.)

But hey, in good news, I have implemented rotating MSH's thanks to Kino's script! I now have a Gran unit in rotation for riflemen, and a human pilot in rotation.

Gran:
Hidden/Spoiler:
ImageGran model link kindly suggested by Helkaan.

Human Pilot
Hidden/Spoiler:
Image
Oh, and I added an unlockable Mandalorian Mercenary class.
Hidden/Spoiler:
Image
Image
He has a very rapidly firing rifle, although it has a great deal of spread, less damage than a typical rifle, and some recoil. Up close, the gun will kill in less than a second, but at longer ranges, controlled bursts are needed to take a target down. The Mandalorian mercenary also has a pistol from his home world. It does more damage than the stock pistol, but has limited ammo and must be reloaded after every 8 shots.

Right now I'm working on a way to implement some sort of rocket trooper, and Missile Launchers aren't typically available to gangsters.

As always, your feedback is appreciated.

Re: Coruscant: Skyline [Gangster Side Update][8/30]

Posted: Fri Aug 31, 2012 4:38 am
by Tears2Roses
everything looks great! Except for the grans left hand...
Image
I would either remove the hand, or at least move it in some way. Other than that great work yuke!

Re: Coruscant: Skyline [Gangster Side Update][8/30]

Posted: Fri Aug 31, 2012 7:00 am
by CressAlbane
Didn't you know that the entire Gran species has messed-up left hands? :P
Sarcasm, of course.

Re: Coruscant: Skyline [Gangster Side Update][8/30]

Posted: Fri Aug 31, 2012 9:49 am
by Cleb
I don't see anything wrong... Oh wait. Yeah. I agree with Tears 2 Roses. :lol:

Re: Coruscant: Skyline [Gangster Side Update][8/30]

Posted: Fri Aug 31, 2012 2:10 pm
by TWINKEYRUNAWAY
Man Yuke, that is some pretty beast model and skin work. It would be cool to see a sides mod form you in the future.

Re: Coruscant: Skyline [Gangster Side Update][8/30]

Posted: Sat Sep 01, 2012 3:16 am
by yuke5
Thankfully, Helkaan sent me links to two Gran models. I'll just plug in the other guy, and hopefully, the hands are better.

Also, I made the custom Mandalorian skin, but the human pilot was done Null_1138. I should probably just credit everybody who should be credited when I do these updates, that way undue credit isn't applied to me, and it makes it easier for me to write my credits later.

Re: Coruscant: Skyline [Gangster Side Update][8/30]

Posted: Sat Sep 01, 2012 4:55 am
by [Padawan]Helkaan
I recommend reskinning a bit gran_head.tga from the second model, because it's a plain brown texture. Cool Mando skin btw!

Re: Coruscant: Skyline [Gangster Side Update][8/30]

Posted: Sat Sep 01, 2012 8:24 am
by RevanSithLord
Tears2Roses wrote:Everything looks great! Except for the Gran's left hand...

I would either remove the hand, or at least move it in some way. Other than that great work yuke!
So, you'd have him go the way of Luke (well Luke's right hand was the one that got cut off) because of a tiny collision like that? Harsh. :p

But yeah, while I don't generally care about small things like that, now that it's been pointed out it does kind of bother me a bit now. I am a bit might curious about the other model you mentioned, Yuke. :D Great job, definitely.

Re: Coruscant: Skyline [Gangster Side Update][8/30]

Posted: Sun Sep 02, 2012 4:04 pm
by ARCTroopaNate
Glad you added the Mandalorian, looking good Yuke!

As for the rocket trooper, perhaps he could have some sort of jetpack rocket or wrist rocket, perhaps a stolen B2-RP Super Battle Droid? He could have some weird gangstery markings, a jet pack, wrist blaster and wrist rocket. I don't know, just an idea. :)

Re: Coruscant: Skyline [Gangster Side Update][8/30]

Posted: Sun Sep 02, 2012 4:25 pm
by yuke5
Hmmm. Perhaps the SBD could be a special unit.

Re: Coruscant: Skyline [Gangster Side Update][8/30]

Posted: Sun Sep 02, 2012 5:28 pm
by ARCTroopaNate
Agreed, here I go again.

Rocketeer heavymanerguyer
Human Pirate/Gangster PLEX Soldier

PLX-1 Missile Launcher
Blaster Pistol
Mines

Maybe he could have more health and energy, but be slower. I don't know, just throwing ideas out there, you can totally disregard them if they're stupid or something. :lol: