thats odd because i can munge, use zeroeditor, and everything for bf2. The bf2 munge is an exe, and the bf1 is a hta. I actually think it could be a problem with the hta. I could be wrong though.
I made a 64 bit munge tutorial on mpcgamers.com what u have to do is type
@set path= before u munge
then type munge.bat and it will start munging
or course the next steps are going to be different then on 32 bit pc. u need to make ur own folder
then make ur own Data folder and place the lvl_pc which u can copy from ur maps Dataxxx folder
u also need to copy the addme.script in _build_pc\addme\munged
I'm currently working on one kind of like that. the munge itself ill make a seperate batch file for. right now im working on a custom core.lvl for 64 bit users. on a 64 bit pc the core.lvl doesnt mugne properly in my tool i added EVERYSINGLE LOCALIZATION KEY (TOOK A WHILE). u can customize it for ur mod map. i have also included battlebelks core.lvl tool to use in conjunction with mine. i will be releasing soon
Ty294 wrote:Munge doesn't work on a 64-bit system. You'll have to transfer your projects over to another computer to munge them. It sucks, believe me.
not really i have made at least 10 mod maps and mods and im usign a 64 bit pc. U jsut need to think a little bit deeper. i posted how to above and if u watn a detailed tutorial u can look on mpcgamers where i posted one