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ODF Help
Posted: Thu Dec 15, 2005 7:54 am
by sef0907
I'm editing the cis faction, and I wanted to change the droideka into a human, without all the chunk parts of him. How do I do it? And I know how to turn off a jetpacks sound but how do I get rid of the animation?
RE: ODF Help
Posted: Thu Dec 15, 2005 11:02 am
by saberhagen
Do you mean you want to replace the droideka with a human character?
Do you want to get rid of the jetpack completely, or do you still want it to function as a jetpack, but without any sound or animation?
Re: RE: ODF Help
Posted: Thu Dec 15, 2005 4:29 pm
by sef0907
saberhagen wrote:Do you mean you want to replace the droideka with a human character?
Do you want to get rid of the jetpack completely, or do you still want it to function as a jetpack, but without any sound or animation?
Yes, a human character.
I stiil want it to function just without the animation and sound. I know how to get rid of the sound but not the jet animation.
RE: Re: RE: ODF Help
Posted: Thu Dec 15, 2005 4:58 pm
by Teancum
So you're saying you want the pack to be there, but just not have any flames coming out? Well, I'm guessing you could edit this in the jet trooper odf you're using if that's the case:
JetEffect = "jetpack"
to
JetEffect = ""
OR THIS
//JetEffect = "jetpack"
RE: Re: RE: ODF Help
Posted: Thu Dec 15, 2005 5:35 pm
by sef0907
Thnx! What about the droideka?
Re: RE: Re: RE: ODF Help
Posted: Thu Dec 15, 2005 8:29 pm
by Evans
sef0907 wrote:Thnx! What about the droideka?
do u want the droideka to look an act like a droid or clone or do u want to replace it?
if u want to replace it go to the mission lua and change cis_walker_droideka to something else try commenting or deleting it and add something to the units where u will find stuff like cis_infantry_pilot and add what uve made or want to add there.
RE: Re: RE: Re: RE: ODF Help
Posted: Thu Dec 15, 2005 8:46 pm
by sef0907
Alright. to get my thing across, lets say i want the droideka to be countdooko, but if you look at the droidekas files it's nothing like a regular infintary unit. And if I were to destroy the dooko he would explode like a droideka.
RE: Re: RE: Re: RE: ODF Help
Posted: Thu Dec 15, 2005 10:08 pm
by Delta_57_Dash
simple. copy and paste dooku's file over teh droideka's odf. save. tada. basically, copy everything in dooku's file, open the deka's file, delete everything, paste dooku's odf in, change certain things (undying, no vehicles, can't conquer Command Posts, etc.), and ta-da you're done.
RE: Re: RE: Re: RE: ODF Help
Posted: Fri Dec 16, 2005 7:39 am
by sef0907
what about first person views? and other stuff only playable characters can do?
RE: Re: RE: Re: RE: ODF Help
Posted: Fri Dec 16, 2005 8:27 am
by Qdin
Well, I'd simply remove the line which is the view for 3rd perspective view

RE: Re: RE: Re: RE: ODF Help
Posted: Fri Dec 16, 2005 12:04 pm
by Leviathan
Indeed, it's the better choice to make, as using Heroes' first-person view causes problems, such as light-sabers' duplication, etc...
RE: Re: RE: Re: RE: ODF Help
Posted: Sat Dec 17, 2005 8:15 am
by sef0907
OKay, thanks but now I'm trying to find out why droids are sometimes not effcted by force powers? In force pushs ord file I saw this line
FirstRadius = "-1.0"
What does that mean?
RE: Re: RE: Re: RE: ODF Help
Posted: Sat Dec 17, 2005 1:37 pm
by Leviathan
Are you talking of the Destroyer Droid ? In that case, the explanation is simple : Vehicles cannot be affected by Force powers, and the Droideka is 50% droid / 50% vehicle...

RE: Re: RE: Re: RE: ODF Help
Posted: Sat Dec 17, 2005 1:47 pm
by sef0907
I already know that.
FirstRadius = "-1.0"
I found this in the force push odf, what does it mean?