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Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 4:35 pm
by RED51
The detail in the map is very nice. How is conquest like(assuming it's in the map)?

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 4:36 pm
by ACEwithSPADES
Great looking map, never experiance the process of you making maps :D :bowdown:

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 4:37 pm
by Maveritchell
RED51 wrote:The detail in the map is very nice. How is conquest like(assuming it's in the map)?
It is, like, nonexistent. The map is too small and too full of dead ends to work well for conquest (that is why it has the modes listed in the first post).

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 4:44 pm
by RED51
Makes sense. So how is death match then?

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 4:46 pm
by agentsmith38
a few questions.

Do you plan on adding in the Stock force powers and sabre attacks? or do you plan on making your own sabre attack animation and force powers for it?

The "Jedi AI" are well, easy to beat, is there any plans on making them tougher than a regular unit in Hero Assault?

Will you get to fight the Emperor?

Will starkiller be in this to fight Lord Vader and The Emperor in some other game mode?

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 4:59 pm
by Maveritchell
RED51 wrote:Makes sense. So how is death match then?
It is what it is. It works fine.
agentsmith38 wrote:a few questions.
Hero assault is regular stock hero assault (with fewer units on the field at once), with all that entails. There will likely be a Dark Times hero assault as well. I understand why people would be interested in a map like this - to recreate movie scenes. With that in mind, the options will be available for the right units to be there.

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 5:06 pm
by agentsmith38
Maveritchell wrote:
RED51 wrote:Makes sense. So how is death match then?
It is what it is. It works fine.
agentsmith38 wrote:a few questions.
Hero assault is regular stock hero assault (with fewer units on the field at once), with all that entails. There will likely be a Dark Times hero assault as well. I understand why people would be interested in a map like this - to recreate movie scenes. With that in mind, the options will be available for the right units to be there.
Excellent, i can't wait.

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 5:39 pm
by THEWULFMAN
naru1305 wrote:OMG a new map by mav? this is not a dream?
so i say :AWESOME!
I Concur :plokoon:

I was worried that after DTII that he was done with modding. Very happy :D to see more of your work Mav, I have played everything you have ever released. Mav is the reason I started BF2 modding actualy. He is the best 8)

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 6:57 pm
by Cerfon Rournes
Always cool to see Mav make a mod. It looks great! :shock:

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 7:14 pm
by Nihillo
Looks great, although I do think it could be darker, just for the sake of movie accuracy, but then again, nobody really likes completely dark maps. I can't wait to fight Vader there, it should be an interesting match. :)

Edit: I have an idea for a Dark Times game mode, how about a non-canon Wave mode comprising of Luke fighting Royal Guards, Shadow Guards and, finally, Darth Vader in an endurance match of sorts?

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 7:45 pm
by Firefang
:eek: just :eek: I can't wait for this to come out. It looks amazing!

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 8:41 pm
by The Nasal Abyss
Zero Engine can only handle that much detail in a small area? That's pretty disappointing.

Oh well, the map looks great Mav. Nice work!

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 8:47 pm
by modmaster13
OMG that is awesome! :faint: :thumbs:

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 9:27 pm
by Twilight_Warrior
Posting for tracking purposes. Looks fantastic as always :thumbs: .

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 9:52 pm
by TML
I haven't even played this yet and I still think it's my favorite map yet... I love the set of the Emperor's Throne Room, it's probably my favorite set from the movies (Before they started using Green Screen for everything :roll: ), I'm so glad your making this.

Just a quick question though, if the Emperor is playable, will he have a lightsaber? Because you could just give him quite a few powerful force moves? But hey, it's your map, do what you want! :thumbs:

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 10:13 pm
by R8-Q88
Wow! This looks great. After DT II I was hoping that you has another one of your great maps to go along with it, and this is just what I was looking for! I can't wayt to play.

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 10:13 pm
by anakinvovo2
could u had a hangar and cruisers and when they destroy the death star explosion

Re: Death Star II: Throne Room

Posted: Mon Feb 28, 2011 11:06 pm
by sim-al2
anakinvovo2 wrote:could u had a hangar and cruisers and when they destroy the death star explosion
Uhhhh... you did read the part of his first post where he says he's already pushing the limits of the engine, right?

@Mav: The map looks great! :faint:

Re: Death Star II: Throne Room

Posted: Tue Mar 01, 2011 12:55 am
by Eggman
Nice work! This will be a nice break from the standard conquest-oriented maps.

This may just be from your video settings in-game, but the grey walls and floors don't look quite right - the textures seem to be a little washed out. I think you could get away with making either the textures or the lighting a little darker.

Re: Death Star II: Throne Room

Posted: Tue Mar 01, 2011 1:06 am
by Deathplayer
whoa. that's what i call an inventive map. good work, as always :lol: