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Another Nooby question !

Posted: Wed Sep 05, 2007 8:55 am
by REivEN
How can i add caves like the tunnel's on hoth from the outpost to echo base ? :oops:

Re: Another Nooby question !

Posted: Wed Sep 05, 2007 9:02 am
by Penguin
Copy the objects and mshs and place them in ZE like other objects, the exit tunnel piece in ZE will have a pink box around it thats a terrain cutter, it cuts through terrain.

Re: Another Nooby question !

Posted: Thu Sep 06, 2007 11:53 am
by REivEN
And what do i need to change in the Chaingun odf to hold the chaingun like that ?

http://img509.imageshack.us/img509/1684 ... 113jl8.png

Re: Another Nooby question !

Posted: Thu Sep 06, 2007 12:31 pm
by Maveritchell
Add "AnimationBank = bazooka"

Re: Another Nooby question !

Posted: Thu Sep 06, 2007 2:00 pm
by REivEN
Ok but is within the mod tools a dead clone odf ?

Re: Another Nooby question !

Posted: Thu Sep 06, 2007 9:38 pm
by Penguin
No.

Re: Another Nooby question !

Posted: Fri Sep 07, 2007 11:59 am
by REivEN
and i need to make a dead clone in XSI ?

Re: Another Nooby question !

Posted: Fri Sep 07, 2007 1:28 pm
by VF501
Or politely ask Qdin for the assets as he did make the dead clones. ( I can't remeber off the top of my head, who did the dead skins).

Re: Another Nooby question !

Posted: Fri Sep 07, 2007 1:49 pm
by REivEN
Ok but in which odf do i need to put the "Animation = Bazooka" ?


EDIT: Excuse me sir :)

Re: Another Nooby question !

Posted: Fri Sep 07, 2007 1:53 pm
by Maveritchell
REivEN wrote:Ok but in which odf do i need to put the "Animation = Bazooka" ?
Earlier you wrote:
REivEN wrote:And what do i need to change in the Chaingun odf to hold the chaingun like that ?
To which I answered:
Maveritchell wrote:Add "AnimationBank = bazooka"
Are you even paying attention, lol?

Re: Another Nooby question !

Posted: Mon Sep 10, 2007 11:54 am
by REivEN
Ok but is it possible to remove a hero from the map i am making ?

Re: Another Nooby question !

Posted: Mon Sep 10, 2007 2:42 pm
by Maveritchell
Yes. And none of your questions are related. So if there's a new one, then make a new topic, it keeps it easier for people to answer them (and for me to lock them, when they're done.) :)