Scaling Animations in SWBF1 [Solved]
Posted: Wed Feb 23, 2011 9:28 pm
I need some help with scaling up animations in SWBF1. There is a tutorial in the Everything you need thread for BF2, but the topic is over a year old and it didn't work out for me.
I'm trying to scale a Wookiee Model with this in the ODF
GeometryScale = "2.0"
SkeletonRootScale = "2.0"
And in the msh.option file
-scale 2.0
But it doesn't seem to work. How would you scale the animation properly?
I'm trying to scale a Wookiee Model with this in the ODF
GeometryScale = "2.0"
SkeletonRootScale = "2.0"
And in the msh.option file
-scale 2.0
But it doesn't seem to work. How would you scale the animation properly?