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Hello and may I ask

Posted: Fri Feb 25, 2005 10:42 pm
by Stellcat
First of all this is my first post at these fourms so hello to all :)

Now let me start off by saying I'm not some NOOB who wants people to do stuff for him. We got that straight. GOOD :D

Now you see I skin for diffrent games. Mainly jedi academy and jedi outcast.

And am a preety good at it. But I have run into a problem.
I have no idea how to skin for battlefront. I KNOW HOW TO SKIN. But not for battle front.

I also would like to know how how to do basic things like editing character attributes. I know this has to do with odf files but that's all.

Alright thanks in advance and peace to you all.

RE: Hello and may I ask

Posted: Fri Feb 25, 2005 11:00 pm
by BlackHawk549
How good are you at the game...even though that has nothing to do with it??

Posted: Fri Feb 25, 2005 11:05 pm
by Stellcat
Um.................I'm preety good.


A mainly use the darktrooper.

RE: Hello and may I ask

Posted: Fri Feb 25, 2005 11:05 pm
by Saturn_V
If Noob you are not, this function you will know ;)


Image



Then go here and look in the Sides topic for how to modify unit attributes (well, basically all the threads there are essential reading and will help you out a lot) ; then there's a tutorial on my site for making a simple map, including texturing, which may be of interest to you if you want to branch out into map creation... http://www.saturnlabs.net

Regards,
Saturn5

Posted: Fri Feb 25, 2005 11:09 pm
by Stellcat
I was feeling lazy LOL

Posted: Fri Feb 25, 2005 11:11 pm
by BlackHawk549
oooo served cat...served

Posted: Sat Feb 26, 2005 12:23 am
by Stellcat
psych0fred thank you for answering my question 8)

And I did search the fourms but did not find a simple to the point answer.

That is where psych0fred comes in being direct and to the point.
Thanks man.


But as I said i'm new to battlefront modding so I have a lot to learn.

And thank you for the link. :D

Posted: Sat Feb 26, 2005 3:11 pm
by Stellcat
Many thank yous.

Actully ma and a few guys are working on a mod right now so this will be usefull.