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Nice work

Posted: Mon Oct 09, 2006 10:46 am
by kokak
The BFII maps look good. The AI in these maps work better then in BFII.

I have started to work with the modding tools, and have made some progress. I have a good concept for a medium sized ground map, but it will take some time for me to develop this map.

The only part that puts me off is having to script everything. Has anyone come up with a program to add things such as vehicles to maps a little easier? Or are there any other modding tutorials available?

RE: Nice work

Posted: Mon Oct 09, 2006 11:58 am
by Epena
Complete How-To Thread]

It's a sticky in this very forum. ;)

Posted: Mon Oct 09, 2006 2:33 pm
by kokak
I saw the forum regarding modding. I was hoping that there may be a all in one unified tutorial available?

My idea is simple, and I think could make for some good battles. I want a docked capital ship, on a platform. There will be a bridge leading to the other side where there will be a town. One side starts in the ship, the other within the town. There will be bombers available for both sides(maybe 1), that can bomb the bridge/runway. In the center of the bridge there will be a control tower with a command post. It can act like a sniper post/anti aircraft platform. The town will have about 3 cps, the ship the same. The one on the bridge is neutral. The ship will house 2 walkers in bays, which can clear the bridge and ransack the town. The town will have a tank in a building.

Story: Rebels are raiding an imperial ship/imperials defending a terrorist outbreak.

Clones are invading a cis controled world.

I have the basics for modding this idea. I was just hoping for a quick guide to make it happen.

Posted: Mon Oct 09, 2006 2:44 pm
by Walrus
Wow that sounds good, BTW, is that going to be a SWBF1 map as this is the SWBF1 forum...

Posted: Mon Oct 09, 2006 3:03 pm
by kokak
This is for battlefront I. Could be for BFII also. It would probably be easier for BFII, since there are prefabed capital ships. I am going to first make it for BFI. I am hoping to mod the interior of the ship to make a command center room that functions as the starting imperial cp. I do not know if you can mod the interior of the BFII ships, I have not seen it done yet. I am going to make my own model. Unless there is one available....

Posted: Tue Dec 12, 2006 3:58 pm
by Kyross
There are prefabed cap ships in SBF1 too, hough being skydome objects by default they are to poor scale.

Ofcourse, Capital ships are constructed in space and make contact only with shuttles and the like so it doesn't make much sense that one would be landed other than it would make for a good plot.