Ep.2 Geonosis Offensive FINAL (GAMETOAST TRIBUTE)
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Jessicka
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Jessicka
Yeah nothing so far, the game played through a few times like normal. Action seems a little better too. I'm not sure what unit had my name, hoping a sniper with the red fits the (bd) but I don't know what it was. I only saw it a couple times.
Everything seems fine though, no one is running into any crashing. Best map! I wish everyone did maps with heroes like this! I can't bring myself to play too many other maps now because of this map... well maybe the utapau one.
Everything seems fine though, no one is running into any crashing. Best map! I wish everyone did maps with heroes like this! I can't bring myself to play too many other maps now because of this map... well maybe the utapau one.
- Teancum
- Jedi Admin

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Penguin
- Jedi Admin

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Penguin
- Jedi Admin

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Trans
- jangoisbaddest
- Lieutenant General

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Penguin
- Jedi Admin

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Stager00
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n0bs
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2LT10160
The Map is great. Theres two things I found wrong though (very minor). 1st is that the Republic Cap ship is missing the bridge. and the Second thing is that inside the hangar of the rep ship, towards the front left of the hangar the death region is too big. the clones run into the wall and all end up dying. Just wanted to bring that to your attention, other than that the map rocks.
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Stager00
The unit count is set to only one of each known person(i.e. Anakin..Obi-wan..etc) The side your playing on, the computer thinks you might want to be another hero..so it saves that slot open unless it absolutely needs it.
The result is the enemy side(in single player) always employs all heros...and the side your on(either cis or rep) it holds back on filling that slot(unless it cant fill any other). Any other workaround(setting the max to 2 instead of one) usually produces double-heros.
So, your enemy will always have them all employed. Your team may or may not. It was the only way to balance out multiplayer/single player..and not have a bunch of the same hero running around.
As for the deathregion...thats on purpose. Keeps troops from all ending up in the ships and cant fly out.
The result is the enemy side(in single player) always employs all heros...and the side your on(either cis or rep) it holds back on filling that slot(unless it cant fill any other). Any other workaround(setting the max to 2 instead of one) usually produces double-heros.
So, your enemy will always have them all employed. Your team may or may not. It was the only way to balance out multiplayer/single player..and not have a bunch of the same hero running around.
As for the deathregion...thats on purpose. Keeps troops from all ending up in the ships and cant fly out.
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TheTao
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n0bs
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Stager00
I had it set to minimum 1 maximum 2 in last version. If you played the CIS you would have seen two anakins..obiwans...etc. This was pointed out by enough people to make me drop it to 1 minumum 1 maximum for this version. Now the CPU trys to save the only slot for you..but will use it from time to time.
Next time you play...go to CIS side..and youll see all of REP heros at one time, like you do the CIS now. If you change teams...the hero you choose will have to disappear from the field...so you can have him.
It was a trade-off.
Next time you play...go to CIS side..and youll see all of REP heros at one time, like you do the CIS now. If you change teams...the hero you choose will have to disappear from the field...so you can have him.
It was a trade-off.
