Polygons?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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yukisuna
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Polygons?

Post by yukisuna »

how can i add polygons :oops: ? i havent found anything about that yet...



im trying to make my first addon mesh... but when i click merge it says "please select at least 2 polygons".

well, it isnt any problems with exporting (yet,since i havent tryed), i have problems merging two boxes together...
Last edited by yukisuna on Mon Jul 27, 2009 3:32 am, edited 6 times in total.
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YouJediJunkie
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Re: Polygons?

Post by YouJediJunkie »

Yo dawg, I heard you like modelling so we put a polygon on a polygon so you could model while you model!
I thought more like "How is palygon formed?" :wink: -Staff

Now exactly, what do you mean? Do you want to create 3D geometry, like cubes and cylinders? Or do you want to add more polygons to a primitive mesh?

I am not sure if the staff will lock this topic and just direct you to the FAQ, but if they do, don't hesitate to PM me. I wouldn't mind being a helping hand, because I know how @#% tough it is in the beginning. :P
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Re: Polygons?

Post by FragMe! »

Use the add polygon tool. N is the short cut.
That is if you are adding polygons to an open end kind of thing.
If you want to subdivide (split an existing polygon) that is something else.

Edit: Won't lock the topic but I do encourage you to read the help files that came with XSI they are very informative.
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minilogoguy18
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Re: Polygons?

Post by minilogoguy18 »

Learn how to use the program before trying to export things into a game engine, you're trying to learn how to run before you can even stand up.
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