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WIP High-res terrain
Posted: Sat Sep 14, 2013 7:13 pm
by noMatt
Terrain done in Mudbox
The Texture is rougly made in World Machine and Mudbox.
Ive got a pm to do a wireframe Pic and post it here but its impossible you just cant see anything because its so high res. I am sorry. As soon as I have a lower res full textured and all that i'll post one i promise
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sat Sep 14, 2013 7:16 pm
by Marth8880
That looks incredible! You gonna try putting it in-game?

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sat Sep 14, 2013 7:19 pm
by noMatt
I try to

As soon as Fiodis releases his heightmap zeterrain tool

Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Sep 15, 2013 1:35 am
by THEWULFMAN
Looks good, what's the tri-count?
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Sep 15, 2013 8:45 am
by Luke
@noMatt: looks fantastic!
I tried something really similar but I just created small parts of the terrain and I used Sculptris. Did Mudbox put the painting to one file or how does it work? I don't know much about Mudbox, but Sculptris creates one texture file for the whole object and that's the problem why you can't do a huge terrain there...
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Sun Sep 15, 2013 10:11 am
by noMatt
Ive never used Mudbox before its just so easy to use

The texture is 1 2048² and its just one file yes
The Tri count is 2048² because its a heightmap like that (I am not going to use it in this High resolution in BF2. Thats the Cryengine Niveuao. But I am going to extract some normal maps out of it to make it look nice with 512²)
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Sep 16, 2013 2:41 am
by THEWULFMAN
Yeah 2048^2 is a bit high. Not because the engine couldn't handle that many triangles, but because Zero Editor would likely poop itself and die if you tried to import it. The terrain is 7 digits, so a modeled terrain of the same calibur should be fine.
However 512^2 is vastly more reasonable and makes a lot of sense.
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Mon Sep 16, 2013 3:45 pm
by The Nasal Abyss
noMatt wrote:
Terrain done in Mudbox
The Texture is rougly made in World Machine and Mudbox.
Ive got a pm to do a wireframe Pic and post it here but its impossible you just cant see anything because its so high res. I am sorry. As soon as I have a lower res full textured and all that i'll post one i promise
That's very similar to something that I did with the same tools a long, long time ago
It looks good. Keep up the good work!