map is going along gr.......what just happened?
Posted: Tue Sep 04, 2007 6:50 pm
is exactly what i said to my freind on Xfire.... Well
it is going along good but i go.. *counts on fingers* 2 problems 1 is my soldiers still arnt movie *sigh* they will if they get close enough to the battle. thng is there isnt a munge log, but if there was one it would say "nod 3 doesnt have a dynamic..smtn... replacing it with 8... and the other problem is this
one.. the lava didnt work......Taivyx.. instead it did this..
it is going along good but i go.. *counts on fingers* 2 problems 1 is my soldiers still arnt movie *sigh* they will if they get close enough to the battle. thng is there isnt a munge log, but if there was one it would say "nod 3 doesnt have a dynamic..smtn... replacing it with 8... and the other problem is this
one.. the lava didnt work......Taivyx.. instead it did this..
also i used the Kashyyk.fx to make my own FX could this be why?Effect("Water")
{
// general parameters
PatchDivisions(8,8);
Tile(2.0,2.0);
// ocean parameters
OceanEnable(0);
// water event parameters
WaterRingColor(228, 155, 15,255);
WaterWakeColor(228, 155, 15,255);
WaterSplashColor((228, 155, 15,255);
DisableLowRes();
// PS2 parameters
PS2()
{
Velocity(0.0,0.0);
LODDecimation(8);
MainTexture("mus1_main_4.tga");
MinDiffuseColor(32, 40, 32, 255);
MaxDiffuseColor(128, 130, 128, 255);
BorderDiffuseColor(160, 160, 160, 255);
//SpecularColor(192, 192, 192, 192);
//SpeckleSpecularColor(160, 160, 160, 255);
//SpeckleAmbientColor(0, 0, 0, 255);
//SpeckleTextures("water_specularmask_",25, 2.0);
//SpeckleTile(4.0, 4.0);
//SpeckleScrollSpeed(0.0,0.0);
//SpeckleCoordShift(10.0,10.0);
LightAzimAndElev(1.0,0.0);
}
// PC parameters
PC()
{
Tile(1.0,1.0);
Velocity(0.01,0.02);
MainTexture("mus1_main_2.tga");
LODDecimation(1);
RefractionColor(160, 100, 0, 255);
ReflectionColor(204,51,51,255);
UnderwaterColor(204, 85, 0, 200);
FresnelMinMax(0.2,0.7)
NormalMapTextures("water_normalmap_",16,8.0);
//BumpMapTextures("water_bumpmap_",16,8.0);
//SpecularMaskTextures("water_specularmask_",25, 2.0);
//SpecularMaskTile(4.0,4.0);
//SpecularMaskScrollSpeed(0.0,0.0);
}
// XBOX parameters
XBOX()
{
Velocity(0.01,0.002);
LODDecimation(1);
RefractionColor(128, 130, 128, 64);
ReflectionColor(150,150,150,150);
UnderwaterColor(128, 130, 128, 64);
FresnelMinMax(0.2,0.7)
NormalMapTextures("water_normalmap_",16,8.0);
}
}
Effect("hdr")
{
Enable(1)
}