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Hunting for a texture. . .

Posted: Wed Sep 28, 2005 9:07 pm
by Teancum
Yeah umm, it's hard to explain. It's a desert texture, but it's not sand, it's dried up, cracked ground. Here's the best example I could find:

Image

It's for a map I'll do down the road entitled Kessel: Matora Outpost

Inspiration for the map was taken from this Quake 4 movie (get rid of the enemies and friendlies, and think BF combat):

http://www.gametrailers.com/player.php?id=7626&type=mov

Basically the ground will be that desert texture I'm looking for, and then we'll have mountains coming up around a base.

RE: Hunting for a texture. . .

Posted: Wed Sep 28, 2005 9:13 pm
by Schizo
Just look in your BFBuilder/Assets/ShippedWorlds/Tatooine/World1 folder. The texture is tat_main_1.

Good luck on your map. I tried a Kessel map, but it didn't turn out too well. I've never been good at terrain to tell you the truth. I can't make hills and stuff for crap.