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WIP Tatooine Rooftop Jump 3
Posted: Wed Feb 13, 2008 9:42 am
by SergeantShade
Ok so I started the TRJ project a long time ago. special thanks to Caleb and Wideboy (for releasing models), Dann (a Lot of help), and the Sound Tutorials (I might have to redo everything though) - I should be done in atleast 2 months. I only have a quarter of this map done geometrically, then I have to add the effects and not to mention, the sides. This is actually the first TRJ with AI.
This is what the finished product
Should look like:

Picture was taken from TJ2 - before it got accidentally reformatted.. and I lost all my explosions too, and the cherry grenade..
Anyways that was a terrible loss, and that too was still a work in progress.
This is TJ3 the map I'm working on now:
Added a rancor with his legs fused to the ground: (lol)
trying to use different map layers for the 3D maze effect:
Thanks to A whole whackload of help I got animations:
Tunnels underground, going even further with the maze:
It was actually some hobo's home, lol:
Yeah, so I'm aiming for the full night effect as well, and I'm trying to import some massive explosions for later. I really need to stop spamming my own map so much in the same place, cause It's a real tiny spot. I need more things to Fill The Entire Map. a Massive maze, and you know that animation i was talking about? That could be a great help to adding some new ground. Expected beta date: March 20th, I can let people see my map until I start working on it again.
Re: WIP Tatooine Rooftop Jump 3
Posted: Wed Feb 13, 2008 11:28 am
by trainmaster611
Looks cool

Re: WIP Tatooine Rooftop Jump 3
Posted: Wed Feb 13, 2008 11:57 am
by mutedrancor
This looks really good for a first map

Re: WIP Tatooine Rooftop Jump 3
Posted: Wed Feb 13, 2008 1:33 pm
by SergeantShade
actually i did much more maps, but sadly i gave up on them or got deleted by accident, sort of like trj2. I was the origional one to make SotG movie maps, man those were good.
Re: WIP Tatooine Rooftop Jump 3
Posted: Wed Feb 13, 2008 4:35 pm
by JPI Dictator4life
Neat. Any secret area or vehicles, like a car or a house?
Re: WIP Tatooine Rooftop Jump 3
Posted: Wed Feb 13, 2008 5:29 pm
by {501st}Commander_Appo
Nice progress you've got working on the map.

Re: WIP Tatooine Rooftop Jump 3
Posted: Wed Feb 13, 2008 5:43 pm
by Grev
This looks cool. All roof battles?
Re: WIP Tatooine Rooftop Jump 3
Posted: Wed Feb 13, 2008 5:44 pm
by (Edwinator)
I can tell already, there is gonna be one (Diet Coke) of a lot of downloads.

Re: WIP Tatooine Rooftop Jump 3
Posted: Wed Feb 13, 2008 7:29 pm
by SergeantShade
This looks cool. All roof battles?
Almost all roof battles, the 'Jump' part was no joke either. There are so many bumps, you'll have to. I can picture about 7 different floors.
Neat. Any secret area or vehicles, like a car or a house?
I need to find house geometry first, not that anyones released any. I'd put them underground. Yeah, I guess it is possible that i could put a few vehicles in.
*Updates* I got sound back up again but i still need to customize it. I got some neat released addons thx to gametoast

and routing around rend's old site.
Re: WIP Tatooine Rooftop Jump 3
Posted: Wed Feb 13, 2008 9:34 pm
by woner11
You've got some potential if this is a first map.
Re: WIP Tatooine Rooftop Jump 3
Posted: Wed Feb 13, 2008 10:42 pm
by trainmaster611
If there's a lot of jumping, how do the AI get around?

Re: WIP Tatooine Rooftop Jump 3
Posted: Wed Feb 13, 2008 10:50 pm
by Fingerfood
All of them have small jet packs and there's a hole bunch of HintNodes...
Re: WIP Tatooine Rooftop Jump 3
Posted: Thu Feb 14, 2008 7:22 am
by Master-Bandon
So all units have a jetpack?
Re: WIP Tatooine Rooftop Jump 3
Posted: Thu Feb 14, 2008 9:22 am
by Guest
how about a hunt mode with some bounty hunters against han, chewie, ep4 luke (with blaster), old ben and r2d2
it can be hero assault also
Re: WIP Tatooine Rooftop Jump 3
Posted: Thu Feb 14, 2008 10:01 am
by MandeRek
Wow, this is looking great! I can't wait for new good Tatooine maps! Keep up the good work

Re: WIP Tatooine Rooftop Jump 3
Posted: Thu Feb 14, 2008 10:58 am
by Delta 47
Looks good

Re: WIP Tatooine Rooftop Jump 3
Posted: Thu Feb 14, 2008 12:23 pm
by Guest
yeah we have not much tatooine maps (nothing compared to the dark... oh i mean amount of geonosis maps)
Re: WIP Tatooine Rooftop Jump 3
Posted: Thu Feb 14, 2008 2:49 pm
by SergeantShade
If there's a lot of jumping, how do the AI get around? :S
All of them have small jet packs and there's a hole bunch of HintNodes...
So all units have a jetpack?
with very good and experienced map to ai knoledge

All of them will have hint nodes to follow, but not jet packs. Jet packs will exploit the maze on how it is supposed to be seen. I need the person to figure it out on their own without the help of fancy jet packs. It's frustrating, and it may make the player feel like they aren't really seeing it all, which makes them want to download and download again. It's a puzzle.
how about a hunt mode with some bounty hunters against han, chewie, ep4 luke (with blaster), old ben and r2d2
it can be hero assault also
That's a good idea, except i'm not the person to ask for any droid model to make it playable. That was an error on one of the sotg maps as well.
yeah we have not much tatooine maps (nothing compared to the dark... oh i mean amount of geonosis maps)
I like the dark so i'm going to go along with it

Geonosis is too wide opened. "Exposed" i should say.
Re: WIP Tatooine Rooftop Jump 3
Posted: Thu Feb 14, 2008 4:29 pm
by JPI Dictator4life
SergeantShade wrote:Neat. Any secret area or vehicles, like a car or a house?
I need to find house geometry first, not that anyones released any. I'd put them underground. Yeah, I guess it is possible that i could put a few vehicles in.
*Updates* I got sound back up again but i still need to customize it. I got some neat released addons thx to gametoast

and routing around rend's old site.
I think Dann released some of his jinglin houses, you could just re skin a few of them.
Re: WIP Tatooine Rooftop Jump 3
Posted: Thu Feb 14, 2008 5:02 pm
by Grev
Im working on a dark tat map right now!