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Will the map not finish munging if there are too much files?

Posted: Sun May 08, 2005 1:11 pm
by -_-
I personally, putted a LOT of vehicles onto my map *hint i have like 35 aats on CIS hint* and *19 attes* just because there are too much vehicles, will the whole map crash before you can start/ load the 20 seconds vicotry thing...

RE: Will the map not finish munging if there are too much fi

Posted: Mon May 09, 2005 5:38 am
by Leviathan
Did you declare your vehicles' model in all your *.LUA files ? ("cis_hover_aat", "rep_walk_atte", etc...)

RE: Will the map not finish munging if there are too much fi

Posted: Tue May 10, 2005 10:07 pm
by Chamboozer
19 attes
that is way way way WAY WAY too many.

RE: Will the map not finish munging if there are too much fi

Posted: Wed May 11, 2005 1:36 pm
by Leviathan
19 attes
that is way way way WAY WAY too many.
Do you know what's walker vehicles' limit number ?

Posted: Wed May 11, 2005 10:01 pm
by -_-
i think it knida started crashing at like hm... 12/14 cuz i put walkers in pairs

Posted: Thu May 12, 2005 1:27 pm
by Leviathan
12 - 14 ? It's enough raisonable...