The ep3-Shadow mod
Posted: Thu Jun 16, 2011 1:20 pm
First HELLO!! (im friend of fernsehgeier) We two are working on this mod: ep3-Shadow-Mod!
First we wanted it call "dark times" but there is already a mod ... (
Mav.)
This mod relates to the episode 3 (who thought^^)
"Story": Clones and Jedis fight against the strong droid army and conquer more and more planets. The Emperor wants to destroy all the jedis with one trap: Order66!! All Coruscant-clones are commanded by the emperor and kill many jedis. Yoda and obi-wan recrutes (after killing many clones from coruscant) new clones from kamino and exercise them! Also many wookies want to revenge and some mercenary soldiers help! The emporor (also the finished empire use droids like darktrooper) reactivate the droids to defete the "alliance of hope".
Ideas and modifications:
- "republic clones" and Alliance are one team! They also have 1 jediunit
- Cis and "imperial clones" are one team! they also have 1 darktrooper(i know that´s unrealistic..)
- tanks have limited rockets (also the tank fires 1 at once) they have shields but 3 rcokets destroy 1 tank!
- all units heal themself very slowly
- less healthe: a normal clone can´t endure 2 shots...
- many ideas from other mods or maps we introduced
- we try to make it balanced (wookie/magna) (1 unit can have 5 weapons or 4 weapons and 1 special...)
- many weapons are uploadable
- No-noob-mod: I do not make a mod where every side has 4 or even 5 blasters!! many shotguns, snipers,... instead!
- and lots more...
I have a few troubles with munging i will post screens when I munge it ...)
UNITS: like the other era mods every side has 9 units. 4 standard 5 unlockable +1Herounit
1= primary weapon (* means it is very effective|+means i have/want change it a lot)
2= secondary weapon
3: informations
i m not sure about the ammo...
Soldier:
1= blaster / close-combat-mode
2= nades /ammo-pack /melee
3: fast and mobile, allrounder
Engineer: (here you notice my friend and his bfbc)
1=a rifle thats a combination of pumpgun and cabine/ rocketlauncher(3 rockets per clip replacement for nades)
2= mines
3: "only" 4 weapons because he has many life, but less energy(also jump costs energy!)
Sniper:
1= sniperrifle/pistol
2= not sure
3: the fastest unit! has a special jump(like jetjump with no effect) which allows to jump far and shoot while jumping
Mercenary (hope for some suggestions how to call...)
1= Shotgun/Pistol
2=Deto-pack/ healthpack
3: jumppack with 1 "ammo"/ mobile like the Soldier
will be continued
First we wanted it call "dark times" but there is already a mod ... (
This mod relates to the episode 3 (who thought^^)
"Story": Clones and Jedis fight against the strong droid army and conquer more and more planets. The Emperor wants to destroy all the jedis with one trap: Order66!! All Coruscant-clones are commanded by the emperor and kill many jedis. Yoda and obi-wan recrutes (after killing many clones from coruscant) new clones from kamino and exercise them! Also many wookies want to revenge and some mercenary soldiers help! The emporor (also the finished empire use droids like darktrooper) reactivate the droids to defete the "alliance of hope".
Ideas and modifications:
- "republic clones" and Alliance are one team! They also have 1 jediunit
- Cis and "imperial clones" are one team! they also have 1 darktrooper(i know that´s unrealistic..)
- tanks have limited rockets (also the tank fires 1 at once) they have shields but 3 rcokets destroy 1 tank!
- all units heal themself very slowly
- less healthe: a normal clone can´t endure 2 shots...
- many ideas from other mods or maps we introduced
- we try to make it balanced (wookie/magna) (1 unit can have 5 weapons or 4 weapons and 1 special...)
- many weapons are uploadable
- No-noob-mod: I do not make a mod where every side has 4 or even 5 blasters!! many shotguns, snipers,... instead!
- and lots more...
I have a few troubles with munging i will post screens when I munge it ...)
UNITS: like the other era mods every side has 9 units. 4 standard 5 unlockable +1Herounit
1= primary weapon (* means it is very effective|+means i have/want change it a lot)
2= secondary weapon
3: informations
i m not sure about the ammo...
Soldier:
1= blaster / close-combat-mode
2= nades /ammo-pack /melee
3: fast and mobile, allrounder
Engineer: (here you notice my friend and his bfbc)
1=a rifle thats a combination of pumpgun and cabine/ rocketlauncher(3 rockets per clip replacement for nades)
2= mines
3: "only" 4 weapons because he has many life, but less energy(also jump costs energy!)
Sniper:
1= sniperrifle/pistol
2= not sure
3: the fastest unit! has a special jump(like jetjump with no effect) which allows to jump far and shoot while jumping
Mercenary (hope for some suggestions how to call...)
1= Shotgun/Pistol
2=Deto-pack/ healthpack
3: jumppack with 1 "ammo"/ mobile like the Soldier
will be continued