Battlefield-like Knife weapon?
Posted: Wed Jul 02, 2014 7:16 pm
I had a pretty cool idea today that I thought was worth sharing and pursuing. It'd be really cool if there could be a knife in swbf2 that functioned like knives in Battlefield 3/4. Here are my ideas so far:
I'd like to at least have the take-down attack when you attack the opponent from behind. This would have to be a separate weapon from the normal knife slash attack. I'm thinking the takedown would have to be based on force choke (to keep the victim in place), with custom animations for both the attacker and the victim similar to the video. The alternative would be to make it an emitter ordinance or force push and specify the custom animation as the death animation (if that's possible). Getting it to only work when attacking the opponent from behind will get really complicated, and might not be possible. That'd require some serious math and LUA work.
Then of course there could be the normal slash attack, which I know has been done before, but I feel like there hasn't been a really refined and authentic looking animation for it (that I've seen).
We could also bring in blocking against both attacks, but that could get complicated with all the bugs with blocking in the game.
I know it's pretty ambitious, and may not even be possible. But I'd totally be down to collaborate with anyone else who's interested and see if we can come up with something.
I'd like to at least have the take-down attack when you attack the opponent from behind. This would have to be a separate weapon from the normal knife slash attack. I'm thinking the takedown would have to be based on force choke (to keep the victim in place), with custom animations for both the attacker and the victim similar to the video. The alternative would be to make it an emitter ordinance or force push and specify the custom animation as the death animation (if that's possible). Getting it to only work when attacking the opponent from behind will get really complicated, and might not be possible. That'd require some serious math and LUA work.
Then of course there could be the normal slash attack, which I know has been done before, but I feel like there hasn't been a really refined and authentic looking animation for it (that I've seen).
We could also bring in blocking against both attacks, but that could get complicated with all the bugs with blocking in the game.
I know it's pretty ambitious, and may not even be possible. But I'd totally be down to collaborate with anyone else who's interested and see if we can come up with something.