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Re: Cato Neimoidia: Invasion

Posted: Thu Sep 11, 2014 11:30 pm
by Sandtrooper956
Wow, this looks just as good as your last map, if not better! I cant wait to see a release of this but since you said you might have beta testers later, I might wanna be one :D This just looks great, and I cant wait to see the final release and do game play on my channel! P.S: The first mod to ever have Ahsoka!

Re: Cato Neimoidia: Invasion

Posted: Fri Sep 12, 2014 11:44 pm
by JazzMaster
Anakin wrote::D nice

Maybe you can make the sturcture of the floor different, too.
Hidden/Spoiler:
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Wow that looks so nice.

hmm maybe something like this for the road?
Hidden/Spoiler:
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I'm feeling that maybe i should remove a lot of the edited naboo buildings and replace them with more authentic custom Cato Neimoidia models like seen here:
Hidden/Spoiler:
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Its just starting to bother me that the city overall doesnt have a true Cato feel other than the fact that its located on a huge bridge.

About the new z95 you sent me.. It's cool but I honestly like the original texture you sent me. It's a lot more accurate to how it actually looks.

Hopefully i can get xsi working again.. today i started getting a wierd system failure message everytime i start it up and then it crashes. :x I think my computer might have self updated and that might have caused the problem

Re: Cato Neimoidia: Invasion

Posted: Sat Sep 13, 2014 11:45 am
by Generalfacu
JazzMaster wrote:
Anakin wrote::D nice

Maybe you can make the sturcture of the floor different, too.
Hidden/Spoiler:
Image
Image
Image
Image
Wow that looks so nice.

hmm maybe something like this for the road?
Hidden/Spoiler:
Image
I'm feeling that maybe i should remove a lot of the edited naboo buildings and replace them with more authentic custom Cato Neimoidia models like seen here:
Hidden/Spoiler:
Image
Image
Its just starting to bother me that the city overall doesnt have a true Cato feel other than the fact that its located on a huge bridge.

About the new z95 you sent me.. It's cool but I honestly like the original texture you sent me. It's a lot more accurate to how it actually looks.

Hopefully i can get xsi working again.. today i started getting a wierd system failure message everytime i start it up and then it crashes. :x I think my computer might have self updated and that might have caused the problem
I see that you included some Mygeeto buildings. Maybe you should keep the highest Naboo buildings and the replace the others.

Re: Cato Neimoidia: Invasion

Posted: Sat Sep 13, 2014 12:14 pm
by Deviss
please add the sand/orange bush/cloud the same on your previos map :D so it will look as in cloud high

Re: Cato Neimoidia: Invasion

Posted: Sat Sep 13, 2014 7:27 pm
by Generalfacu
If you need beta testers, I'm in!

Re: Cato Neimoidia: Invasion

Posted: Sat Sep 13, 2014 8:35 pm
by Deviss
mmm on Cato the buildings are Gold or silver?

Re: Cato Neimoidia: Invasion

Posted: Sat Sep 13, 2014 8:52 pm
by Generalfacu
Deviss wrote:mmm on Cato the buildings are Gold or silver?
I would say bronze buildings. They are a mixture between gold and silver.

Re: Cato Neimoidia: Invasion

Posted: Sat Sep 13, 2014 8:56 pm
by Deviss
Generalfacu wrote:
Deviss wrote:mmm on Cato the buildings are Gold or silver?
I would say bronze buildings. They are a mixture between gold and silver.
oh roger that :)

Re: Cato Neimoidia: Invasion

Posted: Sun Sep 14, 2014 12:21 pm
by Generalfacu
In the interior the buildings are gold (well, at least in Tarko's city, as seen in TFUII).

Re: Cato Neimoidia: Invasion

Posted: Sun Sep 14, 2014 1:01 pm
by Anakin
you could open the image in ps, gimp, paint.net,... select a part of the buildings, than you choose mean (? in german durchschnitt) than you have an color thats near the same as the original

Re: Cato Neimoidia: Invasion

Posted: Thu Sep 18, 2014 1:07 am
by JazzMaster
I made some new skyscrapers that i feel are more fitting for the map.
Hidden/Spoiler:
Image
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I plan on making a couple more models for the sake of variety and make the windows glow.

Some more, fun screenshots of the FighterSquadron initiated (yes that line actually has a function) dog-fighting experience.
Hidden/Spoiler:
Added Forcemaster's acclamator into mix
Image

A squadron of Clone z95s defending the fleet from enemy droid fighters. (big thanks to anakin for the new z95, by the way.)
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Y-wing fleeing a squadron of vulture droids (ignore glitchy buildings on the bridge that have since been fixed.)
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Deviss wrote:please add the sand/orange bush/cloud the same on your previos map :D so it will look as in cloud high
The bespin clouds above the city? or the fog dome?

I already have the fog set on the map, you can see in the screenshots above. :) and im planning on adding the clouds, but i dont think they will be orange :wink: More of a basic grey/white color.

Re: Cato Neimoidia: Invasion

Posted: Thu Sep 18, 2014 2:14 am
by Deviss
JazzMaster wrote:I made some new skyscrapers that i feel are more fitting for the map.
Hidden/Spoiler:
Image
Image
Image
I plan on making a couple more models for the sake of variety and make the windows glow.

Some more, fun screenshots of the FighterSquadron initiated (yes that line actually has a function) dog-fighting experience.
Hidden/Spoiler:
Added Forcemaster's acclamator into mix
Image

A squadron of Clone z95s defending the fleet from enemy droid fighters. (big thanks to anakin for the new z95, by the way.)
Image
Y-wing fleeing a squadron of vulture droids (ignore glitchy buildings on the bridge that have since been fixed.)
Image
Deviss wrote:please add the sand/orange bush/cloud the same on your previos map :D so it will look as in cloud high
The bespin clouds above the city? or the fog dome?

I already have the fog set on the map, you can see in the screenshots above. :) and im planning on adding the clouds, but i dont think they will be orange :wink: More of a basic grey/white color.
so perfect reskin of buildings, and yeah that clouds, i saw them after post sorry , i cant wait for release, its a great battle space and ground

Re: Cato Neimoidia: Invasion

Posted: Thu Sep 18, 2014 5:50 am
by Jaspo
Cato Nemoidia at last! Huzzah! I always wanted to make a Cato Nemoidia map, but I wasn't ambitious enough.

Re: Cato Neimoidia: Invasion

Posted: Thu Sep 18, 2014 9:48 am
by GAB
This is looking really promising. Make sure you have nice lighting setup. This map deserves it. :yes:

Re: Cato Neimoidia: Invasion

Posted: Thu Sep 18, 2014 10:36 am
by thelegend
Looks awesome. The Cato Buildings remind me on next 50 years modern asian buildings.

Re: Cato Neimoidia: Invasion

Posted: Thu Sep 18, 2014 8:50 pm
by Generalfacu
Those buildings :faint:
Those ships and fighters :bowdown:
It's awesome :runaway: !!!

Re: Cato Neimoidia: Invasion

Posted: Thu Sep 18, 2014 10:27 pm
by willinator
This really is looking fantastic! I think it would be even better if you got rid of the default lod-fogging. What I mean is that on the objects in the distance, the engine is just covering it in that ugly white "fog." If you go into the sky file and meddle with the fogrange (I think), you'll get a much better looking map.

Re: Cato Neimoidia: Invasion

Posted: Fri Sep 19, 2014 9:15 am
by hunpeter12
willinator wrote:This really is looking fantastic! I think it would be even better if you got rid of the default lod-fogging. What I mean is that on the objects in the distance, the engine is just covering it in that ugly white "fog." If you go into the sky file and meddle with the fogrange (I think), you'll get a much better looking map.
Yeah, but the performance will be worse, the game will lag.

Re: Cato Neimoidia: Invasion

Posted: Fri Sep 19, 2014 11:44 am
by Repmonkey
Looks Good !

Re: Cato Neimoidia: Invasion

Posted: Fri Sep 19, 2014 12:20 pm
by willinator
hunpeter12 wrote:Yeah, but the performance will be worse, the game will lag.
If he optimizes lowrez polygons enough, it shouldnt be a problem.