SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Cerfon Rournes
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Thats a great model Lephenix! However, i think you need to scale up the hands abit. Right now they are a little bit small.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by SAMofBIA »

its great, but i think the hands might be a tad too small. but just a tad.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Ok , i'll see that , thanks :thumbs: .
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by bamdur123 »

Great job lephnix
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by The_Emperor »

Hidden/Spoiler:
[quote="[Padawan]Helkaan"]
@Anakin: maybe he means the young Malak:
Image[/quote]

AKA Malak the First Airbender
Neat minifig lephnix, have any plans with it or did you make it just for fun?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Hidden/Spoiler:
Image
Here is my version of Skyhook, from TFU. Untextured, 2052 Polys. Tips? Hints on making it better? Jawas?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by CT-26-6958_Hevy »

It looks Fantastic!
*waiting for a texture* :D
I see some snipers at the upper platforms.
And it fits with the AT-ST very well. I mean, the Size is right!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by mswf »

Looks great. You could maybe save some polygons on that cylinder on the top, but I'm guessing you have something planned there in the UV-process? Also, you may need to raise the entrance to that building if you're going to have AT-ST walking out of it; I think that the collision model of the vehicle will keep the AT-ST from leaving the building. I could be wrong, of course, but I advice you to test it out because if you need to raise the entrance after you've UV'd the structure, you will no doubt create some ugly stretching and more work for yourself.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Thanks Bamdur :thumbs: .
The_Emperor wrote:
Hidden/Spoiler:
[quote="[Padawan]Helkaan"]
@Anakin: maybe he means the young Malak:
Image
AKA Malak the First Airbender[/hide]
Neat minifig lephnix, have any plans with it or did you make it just for fun?[/quote]

Thanks :thumbs: . I'll probably try to get it as a unit (not sure if i can) , but maybe as animated props . But i have to finish one first , but now i am in holidays so i have the time :P .
Cerfon Rournes wrote:
Hidden/Spoiler:
Image
Here is my version of Skyhook, from TFU. Untextured, 2052 Polys. Tips? Hints on making it better? Jawas?
Looks nice my friend , but there's too much unnecessary polies on the cylinders , but overall , it is good .
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

mswf wrote:Looks great. You could maybe save some polygons on that cylinder on the top, but I'm guessing you have something planned there in the UV-process? Also, you may need to raise the entrance to that building if you're going to have AT-ST walking out of it; I think that the collision model of the vehicle will keep the AT-ST from leaving the building. I could be wrong, of course, but I advice you to test it out because if you need to raise the entrance after you've UV'd the structure, you will no doubt create some ugly stretching and more work for yourself.

Might help if he sets up vehicle collision for the skyhook.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthD.U.C.K. »

what mswf meant, was that due to the atst having a collision that is a bit "bigger" than the actual walker it might not be able to exit the building because right now the top is really close to the ceiling.
the model looks pretty good, except for all the unneeded polygons on the cylinders, especially the one on top.
the building seems rather small to me, for a skyhook..it was like that in tfu i guess, but isnt that thing meant to hold a huge spacestation in the orbit?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

DarthD.U.C.K. wrote:what mswf meant, was that due to the atst having a collision that is a bit "bigger" than the actual walker it might not be able to exit the building because right now the top is really close to the ceiling.
the model looks pretty good, except for all the unneeded polygons on the cylinders, especially the one on top.
the building seems rather small to me, for a skyhook..it was like that in tfu i guess, but isnt that thing meant to hold a huge spacestation in the orbit?
I knew what he meant. I was saying if you set up the vehicle collision on the skyhook to be a little smaller than the building, it might help. I am quite familier with the slightly larger collision of vehicles. The AAT on mos eisly is pissing me off for that reason.....
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Fiodis »

THEWULFMAN wrote:I was saying if you set up the vehicle collision on the skyhook to be a little smaller than the building, it might help.
Eh? So the skyhook exit being smaller than it already is would help? :?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Fiodis wrote:
THEWULFMAN wrote:I was saying if you set up the vehicle collision on the skyhook to be a little smaller than the building, it might help.
Eh? So the skyhook exit being smaller than it already is would help? :?
No, meaning the collision would be smaller than the skyhook, but still INSIDE the skyhook. The exit wouldn't be smaller, the collision would, meaning shrunken on all 3 axis. So it still fits inside.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Wow, thanks for all the comments guys. I will make the AT-ST entrance a little bit bigger, and try to cut down on some of the polys. Thanks for all the advice!
EDIT:
Made some of the small changes you guys commented on...how is this?
Hidden/Spoiler:
Image
Lephenix

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Looks nice but :

Image
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

In delete, do you mean take those circles off the model? Because that is how Skyhook looks..
EDIT
Never mind, he told me on Xfire what he was talking about.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by FragMe! »

If they are adding to subsequent geometry or UVing then no you don't need to delete them.

Despite everyones call to make as little use of polies as possible sometimes they are required. You model is not high poly for it's size anyway.

Looks good btw.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

FragMe! wrote:If they are adding to subsequent geometry or UVing then no you don't need to delete them.

Despite everyones call to make as little use of polies as possible sometimes they are required. You model is not high poly for it's size anyway.

Looks good btw.
Ah ok , thanks for claryfing.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

FragMe! wrote:If they are adding to subsequent geometry or UVing then no you don't need to delete them.

Despite everyones call to make as little use of polies as possible sometimes they are required. You model is not high poly for it's size anyway.

Looks good btw.
I Concur :plokoon:

I will never understand the obsession for these super efficient models. :?
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