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Ground texture too bright [Solved]

Posted: Wed Dec 23, 2009 11:42 pm
by redgroupclan
I've been out of map making for awhile now, so I don't remember how to fix this problem I'm having where my Bespin tile texture is completely too bright. I have to stare away from the screen sometimes.
So what am I supposed to change in the SKY file or w/e that turns the texture back to a normal brightness, like in Cloud City? I already copied the contents from Cloud City's SKY file into my maps SKY file but the brightness of the ground didnt change.

Re: Ground texture too bright

Posted: Wed Dec 23, 2009 11:59 pm
by breakdown
Go into ZE, go to the COLOR tab and select a dark greyish colour, and make a layer of it over the map, or where the terrain is bright, always worked for me. If it's still bright, try a darker shade.

Re: Ground texture too bright

Posted: Thu Dec 24, 2009 10:19 pm
by Ty294
I've always done that but the area around me is still bright though. The only exception is the Kas2 sky, so I always use that one.

Re: Ground texture too bright

Posted: Sat Dec 26, 2009 12:35 am
by redgroupclan
Thanks, breakdown. Problem solved.