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Boundary Problems
Posted: Tue May 13, 2008 10:52 pm
by Fingerfood
I found a glitch like thing in ZE that allowed me to move the individual nodes of Boundaries. When I went ingame, it gave me Warning messages even when I was in the boundary. So my question is, can boundaries only be perfect circles?
Re: Boundary Problems
Posted: Wed May 14, 2008 7:46 am
by AceMastermind
Re: Boundary Problems
Posted: Wed May 14, 2008 6:13 pm
by Fingerfood
Crud. But several boundaries works, right?
Re: Boundary Problems
Posted: Wed May 14, 2008 8:01 pm
by AceMastermind
Yep, you can use multiple boundaries, have a look at Hoth in ZE, it uses 3 I think.
Re: Boundary Problems
Posted: Wed May 14, 2008 9:01 pm
by Fingerfood
Okay, got it working. And while I'm at it, how can you make a flyer a prop?
Re: Boundary Problems
Posted: Thu May 15, 2008 12:04 am
by trainmaster611
Just make a prop ODF and set the fighter as the msh in the ODF.
like such
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "rep_fly_anakinstarfighter.msh"
[Properties]
GeometryName = "rep_fly_anakinstarfighter"