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Re: Model Showcase Thread v3.0
Posted: Sun Apr 05, 2009 2:43 pm
by DarthD.U.C.K.
@ ryukaji: uh, i have no idea

ist a very basic texture, there isnt much to learn about it (the trick is to put some uneven colored layers above another (like a plasma and dirtlyaer) to make it look "reaistic"
@ other comments: i would love to make a map, but im siply to slow to buold ao much custommodels and textures
Re: Model Showcase Thread v3.0
Posted: Sun Apr 05, 2009 4:57 pm
by redgroupclan
Impressive work, Duck. That is seriously amazing.
Re: Model Showcase Thread v3.0
Posted: Sun Apr 05, 2009 7:49 pm
by kinetosimpetus
a little farther on my droch lander (to use as a destructo cp, not a flyer)
the yellow and red parts should have light bloom ingame
part of the texture on the underside is edited from a screenshot
all the rest is mine
Click here to teleport to the all knowing wookie.
Re: Model Showcase Thread v3.0
Posted: Mon Apr 06, 2009 11:05 am
by Delta-1035
very nice!
Re: Model Showcase Thread v3.0
Posted: Mon Apr 06, 2009 12:10 pm
by fai222
Yeah, its awesome!
Re: Model Showcase Thread v3.0
Posted: Mon Apr 06, 2009 9:03 pm
by ryukaji
Geonosian blaster
blaster.jpg
Yeah I know theres one in the Clone Wars Project but this ones more accurate

no texture yet though
Re: Model Showcase Thread v3.0
Posted: Mon Apr 06, 2009 10:51 pm
by VF501
Nice, and pretty accurate for that polycount. Heh, the Elite Beam rifle looks so much like the Portal Gun in its basic shape. I wonder if the designer of the Portal Gun played RC, or if it was inspired by the Grav Gun.
Re: Model Showcase Thread v3.0
Posted: Tue Apr 07, 2009 12:28 am
by jedi_pilot
I bet you could use the super-battledroid firing animation for that. Looks awsome

!
man, nobody seemed to notice my post last page

.........
Re: Model Showcase Thread v3.0
Posted: Tue Apr 07, 2009 6:27 am
by theultimat
DarthD.U.C.K. wrote:
@ other comments: i would love to make a map, but im siply to slow to buold ao much custommodels and textures
@ Everyone else: Awesome models guys!
Re: Model Showcase Thread v3.0
Posted: Tue Apr 07, 2009 6:36 pm
by RogueKnight
jedi_pilot wrote:I bet you could use the super-battledroid firing animation for that. Looks awsome

!
man, nobody seemed to notice my post last page

.........
Chaingun warm up noise + narrowed flamethrower stream = WIN
Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Apr 07, 2009 10:47 pm
by kinetosimpetus
a system of blaster's i just did... and yes, it's based on
THIS, so i call it the "Recon Modular System" or RMS...
Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Apr 07, 2009 10:48 pm
by redgroupclan
Nice, ryu.
Huh, so they changed the name of this forum...Whaddya know
Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Apr 07, 2009 11:40 pm
by RogueKnight
kinetosimpetus wrote:a system of blaster's i just did... and yes, it's based on
THIS, so i call it the "Recon Modular System" or RMS...
Those are really nice models, I like the new stock design better than the actual one, it looks like it would be more comfortable.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 08, 2009 12:36 am
by Super_Clone
DarthRogueKnight wrote:kinetosimpetus wrote:a system of blaster's i just did... and yes, it's based on
THIS, so i call it the "Recon Modular System" or RMS...
Those are really nice models, I like the new stock design better than the actual one, it looks like it would be more comfortable.
: D Amazing, if you release this, i have one thing to say: Nerf Guns pwn!
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 08, 2009 11:57 am
by DarthD.U.C.K.
three fences with different barbed wire:
models and textures are selfmade as usual
(do i have to upload a wireframe for them?)
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 08, 2009 12:06 pm
by Grev
DarthD.U.C.K. wrote:three fences with different barbed wire:
models and textures are selfmade as usual
(do i have to upload a wireframe for them?)
Wow
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 08, 2009 3:31 pm
by Tygr
kinetosimpetus wrote:a system of blaster's i just did... and yes, it's based on
THIS, so i call it the "Recon Modular System" or RMS...
That's awesome! I was wishing someone would make a blaster like that!
What you could do is make each component use a different texture file, and then if someone wants only a certain part, they make the texture transparent! Then you could release them as one model, but all configurations would be available.
Me wants!
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 08, 2009 3:38 pm
by VF501
Or he could just export each variation as a separate mesh, with the firepoint being in the ocrrect spot then. Much more simpler.
Nice model, good clean lines and well done texturing.
@DarthDUCK: The tunnel is coming along quite nicely (awesome textures), is it for a current project or just a "because I can" practice model?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Wed Apr 08, 2009 3:47 pm
by DarthD.U.C.K.
thanks, its a kind of practise but i would love to make a map with this envirnoment but i dont want to want tooo much because im slow and i will never get done enough objects and textures to make a decent map with
Re: Model Showcase Thread v3.0
Posted: Wed Apr 08, 2009 4:01 pm
by Gen.Kenobi
ryukaji wrote:Geonosian blaster
blaster.jpg
Yeah I know theres one in the Clone Wars Project but this ones more accurate

no texture yet though
You owned mine. AWESOME