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Posted: Fri Jun 22, 2007 4:40 pm
by Galactic_Marine
Actually, it's hardly recognizable, I don't know if that's good or bad, cause the terrain is so rough, you can't tell wihich way the bridges lead...very confusing unless you know the layout of the map.

Posted: Fri Jun 22, 2007 5:02 pm
by trainmaster611
WHich is why we need a mini-map :wink:

Posted: Fri Jun 22, 2007 8:31 pm
by lieutenantcoda
i suggest changing the quarren's style of trident combat to either Darth Maul's style or Luke or Ki Adi's style. Obi Wan's style is the worst style to give a trident. Also, beef up the quarren.

Posted: Fri Jun 22, 2007 9:12 pm
by authraw
trainmaster611 wrote:WHich is why we need a mini-map :wink:
Exactly. If you don't feel like making one yourself, I'm sure somebody here would be willing to help you out with that. ;) (*Me me! Ooh! Pick me!*)

Posted: Fri Jun 22, 2007 11:15 pm
by Galactic_Marine
Er...okay, you get the job, authraw. Now, if I told you that in the public beta version had 120 units per side (excluding quarren) how many do you think are needed per side? Oh yeah, and here's just a side screenie of the scuba squad commander I worked up:

Image

Posted: Fri Jun 22, 2007 11:21 pm
by EraOfDesann
Oh, cool skin!

Posted: Fri Jun 22, 2007 11:28 pm
by trainmaster611
SHouldn't you be using the ep2 jet model? :?

Posted: Fri Jun 22, 2007 11:37 pm
by Galactic_Marine
Yes...all the other units are ep2...I just used phase 2 armour for the squad leader. Now, anyone wanna take an estimate at my unit count question?

Posted: Sat Jun 23, 2007 12:29 am
by EraOfDesann
Are you talking about the ticket count or the number of units on the field at once?

Posted: Sat Jun 23, 2007 1:41 am
by Galactic_Marine
the number of units on the battlefield for each team (excluding the quarren)

Posted: Sat Jun 23, 2007 2:15 am
by EraOfDesann
Well if the public release had 120 units then maybe 140 or 160 units would suffice.

Posted: Sat Jun 23, 2007 6:12 am
by Jawa_Killer
that trooper rocks

Posted: Sat Jun 23, 2007 8:17 pm
by lieutenantcoda
you can just assume he is the first beta tester of the prototype Phase II armor

Posted: Mon Jun 25, 2007 1:55 am
by Galactic_Marine
Sorry for the delay guys...I'm having problems with the quarren vs the scuba troopers. Since the quarren are a third team, I think that the scuba troopers are less motivated to fight them. Also, at republic bases near quarren bases, hardly 1 or 2 troopers ever spawn. So, in the end, the quarren easily capture those bases, resulting in a lopsided battle for the rest of the game. Is it possible to control how many units spawn per base? I dunno...the quarren are causing so many problems with gameplay, I'm thinking of eliminating them entirely...

Posted: Mon Jun 25, 2007 8:40 am
by Xavious
Maybe you could add them to the CIS team?

Posted: Mon Jun 25, 2007 8:45 am
by {WRL}Bly
Who's the CIS Hero? Maybe you could add the Quarren as the Hero or as an unlocked unit.

Posted: Mon Jun 25, 2007 11:36 pm
by Galactic_Marine
Okay, I think I solved the problem with the quarren overpowering the scuba troopers, but either way, combat in the upper levels is considerably milder than on the lower levels...don't know how to fix that though.

Posted: Tue Jun 26, 2007 12:24 pm
by RevanSithLord
Maybe it's the AI planning.

When I noticed while working on my map (still am working. :P I dunno if it'll ever come out lol I need help with it), the bigger the hub the more the ai goes to it. They generally followed the path that was more huge.

That's really all I could say for trying to spread out the fighting more so it's constant on all levels.

Posted: Fri Jun 29, 2007 1:26 am
by ARC_Trooper_phi658
I just finished playing this map for the fist time, I think you did an awesome job. It was everything I expected it to be, and I am pleased.

I look forward to your next version.

as far as suggestions, I think you should speed up the "bullets" from the engineer's sonic blaster simply because the speed of sound is much higher in water than it is in air

Posted: Tue Jul 03, 2007 4:47 pm
by Galactic_Marine
Okay guys, let's get this settled...do you or do you NOT like the enlarged blaster fire?