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Geonosis smoke effect in own map? [Solved]

Posted: Sat Sep 24, 2011 2:45 pm
by _DeltaForce_
Well, the question is simple, but the answer might not.

As the title says, I want to have those cool smoke explosion effects which can be seen on geonosis in my map. You know, these little explosions with that big smoke effect round it (geo_sfx_explosion).

The problem is I don't know very much about mapping. So I have no idea, how this was done on geonosis.
I already had the idea to create some invisible object with an hard point, on which I can attach the effect. Problem is, obviously, that the effect doesn't loop.

So, how can I get this hard point attached effect to loop, or how are these effects made on geonosis (I assume not via an invisibility objekt with the effect attached)?

Re: Geonosis smoke effect in own map?

Posted: Sat Sep 24, 2011 2:54 pm
by AceMastermind
If you mean the ground explosions then geo_prop_splash.odf is what you want, place it in your map and of course you'll need the other files it depends on in order to work.

Re: Geonosis smoke effect in own map?

Posted: Sat Oct 01, 2011 12:43 pm
by _DeltaForce_
Ahhh... hm.
geo_prop_splash... what a name for an explosion!

Thank you very much! I didn't thought it was a simple object... :bowdown:


btw, what are the three parameters of AttachToHardPoint for? The first is bvious, but the two numbers?

AttachToHardPoint = "hp_splash_5 8.0 15.0"

Re: Geonosis smoke effect in own map?

Posted: Sat Oct 01, 2011 3:19 pm
by AceMastermind
_DeltaForce_ wrote:...what are the three parameters of AttachToHardPoint for? The first is bvious, but the two numbers?...

Code: Select all

AttachToHardpoint = "<hardpoint> [respawn_delay_min] [respawn_delay_max]"
Source - Attached Effects.doc
http://www.secretsociety.com/forum/downloads/BF2Docs/

Re: Geonosis smoke effect in own map? [Solved]

Posted: Fri Oct 07, 2011 1:00 pm
by _DeltaForce_
Ahh thanks! :)

Will bookmark this page, didn't knew of it before.