Geonosis smoke effect in own map? [Solved]
Posted: Sat Sep 24, 2011 2:45 pm
Well, the question is simple, but the answer might not.
As the title says, I want to have those cool smoke explosion effects which can be seen on geonosis in my map. You know, these little explosions with that big smoke effect round it (geo_sfx_explosion).
The problem is I don't know very much about mapping. So I have no idea, how this was done on geonosis.
I already had the idea to create some invisible object with an hard point, on which I can attach the effect. Problem is, obviously, that the effect doesn't loop.
So, how can I get this hard point attached effect to loop, or how are these effects made on geonosis (I assume not via an invisibility objekt with the effect attached)?
As the title says, I want to have those cool smoke explosion effects which can be seen on geonosis in my map. You know, these little explosions with that big smoke effect round it (geo_sfx_explosion).
The problem is I don't know very much about mapping. So I have no idea, how this was done on geonosis.
I already had the idea to create some invisible object with an hard point, on which I can attach the effect. Problem is, obviously, that the effect doesn't loop.
So, how can I get this hard point attached effect to loop, or how are these effects made on geonosis (I assume not via an invisibility objekt with the effect attached)?