Object shifts
Posted: Tue Dec 09, 2008 4:48 pm
I made a map, then set the terrain to 64X64, which is a power of 2. I added water, a few props, some cp's (without control regions). Then I munged, and it worked, but all the cps and their capture and spawn regions were shifted. HOw do I make them stay in the place I put them in ZeroEditor?