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Re: Egypt

Posted: Fri Dec 14, 2007 1:28 pm
by MandeRek
Very nice idea! Hope it works out! Good luck with the progress ;)

Re: Egypt

Posted: Fri Dec 14, 2007 3:12 pm
by Caleb1117
You should really add more subdivisions to the gate, and spread out the side chevrons.

Re: Egypt

Posted: Fri Dec 14, 2007 6:29 pm
by HobGoblin_264
Wow this is turning out really good :thumbs: . Though I have never seen a Star Gate movie or episode, you should make the force field in the center slightly transparent.

Re: Egypt

Posted: Fri Dec 14, 2007 11:46 pm
by DR-nathan
is this pic helpful at all, its about all i can find, its abtter view though. also if you need some good views of the gate room i think i can still get a 3d view of the control and gate rooms..

Image

Re: Egypt

Posted: Sat Dec 15, 2007 9:40 am
by Thunder
well it does a little
i think i will just watch the movie on my PC and get a pic

Re: Egypt

Posted: Sat Dec 15, 2007 11:10 am
by Ace_Azzameen_5
@ Thunder
Some of your posts are hard to understand. Is English your first language, and if it is not, what is? We can give you links to information in that language to make things easier, and translate some words. I'm writing this because the following might be a real pain in the :shock: to read.
Original Post wrote: Thunder;
Maybe you should change the thread idea to Stargate: The Movie. There were never too different gates in the movie, they moved the Egypt gate to the American Missie Silo Base. (@ everyone: Was it NORAD Cheyenne yet?) And in the series', maybe even the movie, they said two gates on one world was a no no.

Change your Egypt to Abydos, create a simple Gate Room, with that ramp, and make the Rebels' command post inside that room, and add a simple throne room and an exit at the bottom of the pyramid, and outside that, add an imperial spawn.

Then, if you want to put more time into it, get yourself some Jaffa (Ra's Guards, they started calling them Jaffa SG1 only), a P-90 and maybe that heavy 80's U.S. Assault rifle they used in the movies, and make new sides. Also, bazookas and Death Gliders.

If you want to make it even better, you could add a whole scripted campaign, where you walk through the gate, maybe meet the Abydonians, then the ship lands (Zero Editor Procedural Object Animation Mode for the win!) the Jaffa spawn, and then keep improving it until its like the movie. you'd probably get a lot of downloads from fans.

The Gate model is better than anything else I could make, but you could add some more polys. Shouldn't be too hard for you, and its a circle not a hexagon.

Very creative map, keep it up.

Re: Egypt

Posted: Sat Dec 15, 2007 11:23 am
by Thunder
Yes i do speak english and in the movie they send one gate to Earth and they use that one to get to Ra's Gate in the other world
i do think i should change the title of the topic too and i will
Gogie is making the death glider
The Jaffa i will do when i got even more into the sides but right now i am making the sides for my clan
idk how to make campaign that well
there is the thron room made well still in progress
i have not started on the star gate room yet
the gun they use in stargate the movie (the Jagga) is almost done
and the US rifle i will start on soon

Re: Egypt

Posted: Sat Dec 15, 2007 12:38 pm
by TheDarkMask
Thunder wrote:sorry about the double post
another update
a beta of the textured star gate (stilll matching the textured symbols)
Image
the texture i used
Image
I have a better model!! It isn´t from me. It´s from Falco.

http://files.filefront.com/bldg1zip/;92 ... einfo.html

screens:

Image

Image

But yours is good

---> You must add the two things

-TheDarkMask

Re: Star Gate: The Movie :97th Attack

Posted: Sat Dec 15, 2007 1:23 pm
by HobGoblin_264
Wow Thunder, you should really use the Dark Mask's gate, it's really good.

Re: Star Gate: The Movie :97th Attack

Posted: Sat Dec 15, 2007 1:48 pm
by Thunder
wow sweet dude
thanks Falco

Re: Star Gate: The Movie :97th Attack

Posted: Sat Dec 15, 2007 3:00 pm
by MicWal
seems alrite, hm, the texture, yeh

Re: Star Gate: The Movie :97th Attack

Posted: Sat Dec 15, 2007 5:39 pm
by MandeRek
Looks fine to me! Are you using it ingame Thunder?

Re: Star Gate: The Movie :97th Attack

Posted: Sat Dec 15, 2007 5:41 pm
by Thunder
well i am going to use Falco's
Update
Added Comander Cody Model Ingame

Re: Star Gate: The Movie :97th Attack

Posted: Sat Dec 15, 2007 5:43 pm
by MandeRek
Nice! Have you got some pics?

Re: Star Gate: The Movie :97th Attack

Posted: Sun Dec 16, 2007 3:40 am
by DR-nathan
i know the p-90 wasnt in the movie only the series but can you please put it in, there was a good model in peguins caprica map and you might be able to use that model with some permission.

Re: Star Gate: The Movie :97th Attack

Posted: Sun Dec 16, 2007 8:07 pm
by Snork
Err no offense but the textures on the pyramids are WAY too stretched. If you get close to them at all its gonna look like incredibly blurry.

Re: Star Gate: The Movie :97th Attack

Posted: Mon Dec 17, 2007 2:40 pm
by TheDarkMask
Thunder wrote:wow sweet dude
thanks Falco
Thunder you must write this in your creadits: Star Gate- Der_Nachtfalke/Falco/Invisible Hand

Re: Star Gate: The Movie :97th Attack

Posted: Tue Dec 18, 2007 7:03 pm
by (Edwinator)
I'll Beta

Re: Star Gate: The Movie :97th Attack

Posted: Wed Dec 19, 2007 2:19 pm
by Thunder
Ok No Betas are Open Any More
Beta Spots Are Full
And The Only Onther Way Is To HELP OUT With The Map

Re: Star Gate: The Movie :97th Attack

Posted: Wed Dec 19, 2007 2:22 pm
by SilvaDalek
What help do you need?
I'd love to help untill I figure out what's wrong with The Green Planet