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Glamour Skins (Part II)
Posted: Tue Oct 03, 2006 7:42 am
by Teancum
To speed up the forums, we've split the Glamour Skins topic. Please continue here.
Visit the old thread
HERE
Posted: Tue Oct 03, 2006 9:03 am
by EraOfDesann
I was actually considering doing this last night. Spooky.

Posted: Tue Oct 03, 2006 10:48 am
by Ipodzanyman
A dead clone skin:
-I'll post the actual skin later.....

Posted: Tue Oct 03, 2006 11:53 am
by RevanSithLord

Nice, Ipod!

Posted: Tue Oct 03, 2006 12:00 pm
by t3tine
yah! cool dead!
Posted: Tue Oct 03, 2006 12:01 pm
by Laser_shot
indeed that is a great skin
Posted: Tue Oct 03, 2006 1:46 pm
by Ipodzanyman
Thanks, is there anything else to make it look even more "dead"?
-just mention me in credits if used.....
EDIT:
Gaah why is it stretched?
Posted: Tue Oct 03, 2006 4:20 pm
by DooFi
make the blood more intensive and more fluid. Why is the screenshot so blurry?
Posted: Tue Oct 03, 2006 4:49 pm
by Dabrowski
this feels kind of awkward to talk about something in the previous thread

. but yeah, my skin does lack the shading needed to make ganondorf a realistic looking character. problem is, I don't have plans to finish it

Posted: Tue Oct 03, 2006 5:06 pm
by Ipodzanyman
If you have a refrence pic I can shade for you, I really have no idea about Zelda though....
-The screenshot is blurry because the map that skin is in is blurry , to look hot....
Posted: Tue Oct 03, 2006 5:47 pm
by trainmaster611
This is a stupid question but how do you dye, lets say a stormtrooper :troop: completely pink

and keep the same shading a texturing all over?
Posted: Tue Oct 03, 2006 6:35 pm
by DooFi
repaint the shading and texturing

Nah, the keyword is blend-modes. Fiddle around a bit with them and you'll get the hang of them soon. i tell you it will change your workflow completely!

Just a quick preview of the ut-at skin im working on. omg i've gotta hurry up lol this can take ages xD
oh and.. this is downsized, but for the game i'm going to downsize it even more. I know, in most artists opinion working at the true resolution is best, but since Dragos mod team wants to have it for their bf2142 mod i started at twice the size löl
*cough* sorry for the copy-protection

Posted: Tue Oct 03, 2006 7:06 pm
by Syth
on that dead clone skin id say make the visor less colorfull, maybe use the normal visr. Also add some blast marks on him to show where he was shot.
Posted: Tue Oct 03, 2006 7:40 pm
by Dohnutt
DooFi wrote:repaint the shading and texturing

Nah, the keyword is blend-modes. Fiddle around a bit with them and you'll get the hang of them soon. i tell you it will change your workflow completely!

Just a quick preview of the ut-at skin im working on. omg i've gotta hurry up lol this can take ages xD
oh and.. this is downsized, but for the game i'm going to downsize it even more. I know, in most artists opinion working at the true resolution is best, but since Dragos mod team wants to have it for their bf2142 mod i started at twice the size löl
*cough* sorry for the copy-protection

LOL! Don't copy, or I'll feast your children?

Nice skin, BTW.

Posted: Tue Oct 03, 2006 8:10 pm
by DooFi
hehe yea.. IF you have children

thx

Posted: Tue Oct 03, 2006 8:13 pm
by yodasoda
what if we copy and don't have children???

Posted: Tue Oct 03, 2006 8:22 pm
by DooFi
then you become the meal xD
we should stop spamming around here^^
Posted: Tue Oct 03, 2006 9:44 pm
by JabbaLovesLava
Yes you should... anyways, i'm working on a new skin. An orange Commander

Posted: Tue Oct 03, 2006 9:48 pm
by DooFi
like... cody?^^
Posted: Tue Oct 03, 2006 10:32 pm
by Ipodzanyman
Two Droideka shields....
-hope you like them....
I reskinned the second one, not the first, that's why the first one is a solid color...