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*WIP* Khimera Jungle *WIP*
Posted: Fri Apr 13, 2007 1:25 pm
by YankFan1950
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Fri Apr 13, 2007 2:49 pm
by Darth_Z13
Wow nice. How do you make 'em this fast?
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Fri Apr 13, 2007 3:20 pm
by YankFan1950
I don't well this was already started right after I finished Khimera and i nevr finished it so today i am on vacation (spring break) so i just added sides and some objs. But the whole layout was done after I finished Khimera
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Fri Apr 13, 2007 3:59 pm
by Darth_Z13
Ah I see. I wish you didn't have those black bars though.
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Fri Apr 13, 2007 4:01 pm
by Talibanman
Wow, looks like an fps killer

Still a very good-looking map =) It's got a real nice jungle look.
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Fri Apr 13, 2007 5:19 pm
by Alpha
You can get free camera and not have to do the black bars you know.

Looks good!
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Fri Apr 13, 2007 5:19 pm
by YankFan1950
thx and i think the black bars make it look like a wide screen movie and since i don't have a photoshop program i use paint and i crop out the mini map and hud so you just see the map.
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Fri Apr 13, 2007 5:26 pm
by DarthMan
(I like the movie look too)
I love your maps, and surely this would be a good addition to any map collection(unless you can't handle the fps)
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Fri Apr 13, 2007 5:39 pm
by YankFan1950
what is the fps? does it mean first person shooters
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Fri Apr 13, 2007 5:44 pm
by CamandoMichael
Looks nice, but what new droids did you put in?
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Fri Apr 13, 2007 5:51 pm
by Commander_Keller
fps = frames per second
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Fri Apr 13, 2007 7:01 pm
by Droideka88
For the light greens, will it be changed to appear more bright? It looks too green at the moment...
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Sat Apr 14, 2007 12:56 am
by DS_jawathehutt
I loved the first khimera map so hopefully this will be as good.
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Sat Apr 14, 2007 7:59 am
by YankFan1950
That is the greenest it's getting right now it's 0, 255, 0 (all art ppl will get this) so it can't get any greener but maybe i'll change it do a dull green or red i just need to change the RGB color and for the perspective units here they are for the rep and cis
REP:
127th Battalion Trooper
127th Battalion Demolitions Expert
127th Battalion Medic
127th Battalion Assasin
Commander Gythe
127th Battalion Defender
127th Battalion Aerial Trooper
CIS
B-1 Battledroid
B-2 Super Battledroid
Droid Anti-Vehicle
Droid Anti-Infintry
Droid Mechanic
Droid Commander
Droideka
(the same side from kas for the cis)
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Sat Apr 14, 2007 6:48 pm
by YankFan1950
I was thinking about adding these vehicles for the rep and cis and i wanted to get some feedback
rep: swamp speeder, ATRT and ATTE
CIS: dwarf spider, regular spider, and stap
Posted: Sat Apr 14, 2007 7:00 pm
by Elmo
Everything sounds good except for the dwarf spider droid. Ever since the Dwarf spider droid has been released, everyone, but a few have been putting it in their map. Just refrain from using it in this one, since this is a made up planet. The dwarf is gonna get old really fast...
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Sat Apr 14, 2007 7:00 pm
by Commander_Keller
how about the utat instead of the atte?
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Sat Apr 14, 2007 7:16 pm
by YankFan1950
it has absolutely no collisoion geometry i was actually thinking about that but the collission doesn't work so it just goes through all objects and would only be good in maps with no objects or plains with no objects in the middle so it's not possible
What do you suggest then Elmo to even out the sides
RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Sat Apr 14, 2007 7:18 pm
by CamandoMichael
I think that tunnel with the green lights would make an incredible place to put a dwarf spider droid. I mean, can you imagine facing that thing in a dark hallway?
Re: RE: *WIP* KHIMERA JUNGLE *WIP*
Posted: Sat Apr 14, 2007 7:45 pm
by Elmo
YankFan1950 wrote:it has absolutely no collisoion geometry i was actually thinking about that but the collission doesn't work so it just goes through all objects and would only be good in maps with no objects or plains with no objects in the middle so it's not possible
What do you suggest then Elmo to even out the sides
Yankfan, collision with the UT-AT IS possible, to fix. If you take a look at this topic:
http://www.gametoast.com/index.php?name ... pic&t=9350
scroll down to my post, it'll tell you how to fix the collision.
Anyways, about the vehicles, You could put things like AATs, tread tanks. Search around Phsyc0Fred's site as well for some cool vehicles.