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Re: Battlefront Extreme 2.1

Posted: Fri Jul 25, 2008 1:10 pm
by carfanaticphil
um do you need 1.1 AND 1.2? cuz i downloaded 1.1 and its not opening :S

Re: Battlefront Extreme 2.1

Posted: Fri Jul 25, 2008 1:21 pm
by ARC_Commander
I had actually considered adding extra units to space battles before, but the resulting amount of LUA re-coding would be tremendous, not to mention well beyond my skill level. The reason for that is the same reason that space heroes don't work on all maps. Same goes for AI-controlled heroes, which I wanted to do a while back.

The rebel marines will stay as they are. Their current weapon load-out suits their function as SWBF2 marines well enough. Adding a knife attack to the marines would "pollute" their secondary weapons and make using the marines a good deal less intuitive, as I discovered when I tried to give every unit a melee attack. And stealth would be ridiculously unbalanced. I've decided to confine stealth to the Recon class.

Re: Battlefront Extreme 2.1

Posted: Fri Jul 25, 2008 1:33 pm
by carfanaticphil
ok this time, i downloaded patch 1.1, and it installed, but when i try to run the game, it says "the wrong disc is inserted. please insert star wars battlefront 2 cd/dvd rom"
why? i downloaded the international dvd patch 1.1, so what has gone wrong? can somebody please help me fix this problem?

Re: Battlefront Extreme 2.1

Posted: Fri Jul 25, 2008 3:38 pm
by tylerman29
you still have to put the disk in.....


you need 1) 1.1 official patch 2)1.2 unofficial patch 3) 1.9 conversion pack 4) 1.8.4 pheonix patch for conversion pack 5) battlefront xtrme v2.1 !

Re: Battlefront Extreme 2.1

Posted: Fri Jul 25, 2008 4:09 pm
by carfanaticphil
i know i have to put the disk in, im not stupid
but i run the 1.1 patch, then put the disk in and try to play, but it doesnt work

Re: Battlefront Extreme 2.1

Posted: Fri Jul 25, 2008 4:11 pm
by -_-
tylerman29 wrote:you still have to put the disk in.....


you need 1) 1.1 official patch 2)1.2 unofficial patch 3) 1.9 conversion pack 4) 1.8.4 pheonix patch for conversion pack 5) battlefront xtrme v2.1 !
Have you seen this yet carfanaticphil? It seems to me you just ignored someone who was trying to help you.

Re: Battlefront Extreme 2.1

Posted: Fri Jul 25, 2008 4:18 pm
by carfanaticphil
i did all that, but after installing bfx it just told me i had the wrong disk in the drive
sorry for the previous double post
it tells me i should insert the original battlefront II cd/dvd rom, when ive got the one i bought and the one ive been using with mods all the time in there
why does this happen?

Re: Battlefront Extreme 2.1

Posted: Fri Jul 25, 2008 5:08 pm
by ARC_Commander
It sounds to me like a problem regarding the 1.1 patch version that you downloaded. That's the only "mod" that affects BattlefrontII.exe.

Re: Battlefront Extreme 2.1

Posted: Fri Jul 25, 2008 5:29 pm
by carfanaticphil
ok
should i just try and install everything normally, in the same order, just leave out the 1.1? could it reallly make SUCH a difference?

Re: Battlefront Extreme 2.1

Posted: Fri Jul 25, 2008 8:03 pm
by whitewolfmxc
Teancum wrote:BFX will be it's own Era (like CW or GCW) eventually, so I wouldn't worry about conflicts. That's down the road though.
Then how will player chose what time era they want to play in ???

Re: Battlefront Extreme 2.1

Posted: Fri Jul 25, 2008 8:05 pm
by ARC_Commander
There will be two eras - BFX CW and BFX GCW.

Re: Battlefront Extreme 2.1

Posted: Fri Jul 25, 2008 8:09 pm
by whitewolfmxc
carfanaticphil wrote:ok
should i just try and install everything normally, in the same order, just leave out the 1.1? could it really make SUCH a difference?
Are you using Vista ? cause i had problem running the game after doing everything correct , it just says "the exe is not connected to any program at the moment" (something like that) when ever i pres the shortcut or even the start game from the disc pop up

If so happens , use console user setting to the shortcut and you'll ply the game normally after you press "agree" on letting the start up

Re: Battlefront Extreme 2.1

Posted: Sat Jul 26, 2008 5:07 am
by carfanaticphil
1. no i dont use vista
2. what do you mean "If so happens , use console user setting to the shortcut and you'll ply the game normally after you press "agree" on letting the start up"? how do i do that?

Re: Battlefront Extreme 2.1

Posted: Sat Jul 26, 2008 5:59 am
by whitewolfmxc
If you don't have vista it doesn't matter

Re: Battlefront Extreme 2.1

Posted: Sat Jul 26, 2008 6:03 am
by carfanaticphil
then what should i do to make it work? what can i do? can i install everything but not the 1.1 patch, or what?

Re: Battlefront Extreme 2.1

Posted: Sat Jul 26, 2008 8:36 am
by whitewolfmxc
Try installing the patch at your desktop , then Manually copy the patch to the place where you install the game

PS: you must have 1.1 patch for mostly all maps and to play online , not to mention most mods need it by minimal request

Re: Battlefront Extreme 2.1

Posted: Sat Jul 26, 2008 12:06 pm
by carfanaticphil
yup, i did that.
my game is installed in D:\Star wars battlefront 2 and then it goes D:\Star wars battlefront 2\gamedata and D:\Star wars battlefront 2\install etc., so i put the bfiiupdateint1_1 in D:\Star wars battlefront 2, and i patched it, and it still says "wrong disc inserted"!
could it be a problem with the disc? is there some way of patching the disc to make it compatible with the version of swbf2 thats on my computer?

Re: Battlefront Extreme 2.1

Posted: Sat Jul 26, 2008 12:13 pm
by ARC_Commander
I assume, as you downloaded the International DVD 1.1 patch, that your game is the international DVD version?

Re: Battlefront Extreme 2.1

Posted: Sat Jul 26, 2008 1:11 pm
by alenoguerol
ARC_Commander wrote:I had actually considered adding extra units to space battles before, but the resulting amount of LUA re-coding would be tremendous, not to mention well beyond my skill level. The reason for that is the same reason that space heroes don't work on all maps. Same goes for AI-controlled heroes, which I wanted to do a while back.

The rebel marines will stay as they are. Their current weapon load-out suits their function as SWBF2 marines well enough. Adding a knife attack to the marines would "pollute" their secondary weapons and make using the marines a good deal less intuitive, as I discovered when I tried to give every unit a melee attack. And stealth would be ridiculously unbalanced. I've decided to confine stealth to the Recon class.
well i dunno if its that hard. i remember that there's a geonosis map in filefront that's called GO1 or something like that. and Space Geonosis in conversion pack got the same folder name. i remember once i was installing the conversion. then the map or viceversa and somehow i had space geonosis from conversion pack with 10 classes per side. with general grievous able to use vehicles, magna guards, a lot of droids and several clones classes (all custom classes on each side) i cant explain better how did it happend but it was awesome!
a few weeks later i had to format my computer and i forgot to save the folder of the combined maps. and i tryed again and i couldnt :cry:

anyway. i think its the same as the land battles. just replace it and try.

Re: Battlefront Extreme 2.1

Posted: Sat Jul 26, 2008 1:25 pm
by carfanaticphil
@arc commander
i dont know if its international, im living in england atm, thats where i am now, and i bought this from an hmv in england, and it says ACTIVISION (UK) Ltd. etc., so i presume its uk
so what should i do :(