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Problem with the sky

Posted: Sun Jun 26, 2011 6:18 am
by baumerindustries
hi
I've got a new problem with my spacemap.
It's called 'Wild Space' and I don't want a planet in sight so I took the sky of the death star.
but now if I fly out of the hangar I can't see the enemy's ship and suddenly it's there. if I turn around from there, I can't see my own ship.
I probbably know the problem : I think the sky model is too small, but I'm not sure and I've got no idea how to solve the problem

Re: problem with the sky

Posted: Sun Jun 26, 2011 6:29 am
by AQT
baumerindustries wrote:so I took the sky of the death star
Are you only using the Death Star skydome model or its entire .sky file?

Re: problem with the sky

Posted: Sun Jun 26, 2011 6:32 am
by baumerindustries
I use:
dea1.sky (renamed to WS1.sky WS1 is my worldname)
dea1_sky_dome.msh
dea1_sky_dome.tga

thats all

EDIT:
This is my first sky-change so I maybe made a beginner's mistake

Re: problem with the sky

Posted: Sun Jun 26, 2011 9:58 am
by Snork
maybe the skydome isn't big enough for a space map?

Re: problem with the sky

Posted: Sun Jun 26, 2011 10:07 am
by DarthD.U.C.K.
the problem is that he uses the deathstar skyfile with the near and arscenerange values. natiurally they are far smaller for an indoor map than for a spacemap, thats why the ships arent displayed at a large distance. take the original skyfile, but change the skydomemodle and texture.

Re: Problem with the sky

Posted: Mon Jun 27, 2011 9:47 am
by baumerindustries
I copied the deathstar's sky-data's dome info & model
I munged it with everything checked Visual Munge says:
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

ERROR[configmunge world1\WS1.sky]:This file has an extra closing bracket somewhere!
ERROR[configmunge world1\WS1.sky]:[INTERNAL: Chunk nesting underflow]ERROR[configmunge world1\WS1.sky]:[INTERNAL: Chunk nesting underflow] [continuing]
3 Errors 0 Warnings

ERROR[levelpack WS1.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\ws1.config.req(10)...
ERROR[levelpack WS1.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\ws1.config.req(10)...
[continuing]
2 Errors 0 Warnings

ERROR[levelpack WS1.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\ws1.config.req(10)...
ERROR[levelpack WS1.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\ws1.config.req(10)...
[continuing]
2 Errors 0 Warnings

soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_WS1\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_WS1\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx
the first message and the last ones happen everytime if I munge
what's my error I don't understand it....

EDIT:
Sound only and audio streams was not checked

Re: Problem with the sky

Posted: Mon Jun 27, 2011 10:20 am
by DarthD.U.C.K.
you obviously either added or deleted a bracket accidentally while editing the .sky-file.

Re: Problem with the sky

Posted: Mon Jun 27, 2011 10:36 am
by THEWULFMAN
Can you show us your sky file? Thanks.

Re: Problem with the sky

Posted: Tue Jun 28, 2011 9:49 am
by baumerindustries
the sky file:
Hidden/Spoiler:
SkyInfo()
{
Enable(1);
VisibilityRange(1000);

PS2()
{
NearSceneRange(0.3, 1000.0, 1100.0);
FarSceneRange(7000.0);
}
XBOX()
{
NearSceneRange(0.3, 1000.0, 1100.0);
FarSceneRange(7000.0);
}
PC()
{
NearSceneRange(1000.0, 1100.0, 1000.0, 1100.0);
FarSceneRange(7000.000000, 8000.0);
}
}


DomeInfo()
{
Texture("dea1_sky_dome.tga");
Softness(1);
SoftnessParam(30);
}

DomeModel()
{
Geometry("dea1_sky_dome");
}
}

Re: Problem with the sky

Posted: Tue Jun 28, 2011 10:47 am
by DarthD.U.C.K.
DomeInfo()
{
Texture("dea1_sky_dome.tga");
Softness(1);
SoftnessParam(30);
}

DomeModel()
{
Geometry("dea1_sky_dome");
}
}
remove this bracket. DomeModel() is part of DomeInfo(), thats why it is within the brackets.

EDIT
sorry, i forgot that the codetags dont allow coloring. you have to remove the marked bracket.

Re: Problem with the sky

Posted: Wed Jun 29, 2011 2:08 am
by baumerindustries
I don't understand this could someone please post the right sky file (so the text of it i mean)
thank you

EDIT
oh bracket means '{' and not the same as gap or ' ' right? would be good to know (I'm german)

Re: Problem with the sky

Posted: Wed Jun 29, 2011 8:16 am
by DarthD.U.C.K.

Re: Problem with the sky

Posted: Wed Jun 29, 2011 8:18 am
by baumerindustries
:google: too xD

I'll try this later mustn't 'play' bf2 in the next few hours...
I'll edit my text if it works or not

EDIT:
Still errors. Can it be I have to change sth in the REQs?