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Posted: Thu Mar 09, 2006 5:16 pm
by Lead_Pilot
Cool, even better! Nice job. Also, you used the bespin platforms sky file, did you edit it? I was just wondering because I was going to use the sky file for a map, and didn't feel like dowloading the SWBF1 mod tools all over again.
Posted: Thu Mar 09, 2006 5:43 pm
by Teancum
Well, I didn't edit the sky file, but I did creat a world light that matched the colors of the sky.
Posted: Fri Mar 10, 2006 11:48 am
by Epena
Eh?
Well, first, this map is AWESOME. I love it. My favorite map from BF1 back to life! Woot!
Next..
In 2 flag CTF, the droids can't pick up the flag.
And, in hero assault, the AI doesn't like going up the ramps (small ones on platforms..) and they love running into the wall.
Also, Jango and Boba love flying in no reasonable direction and then dying..
Sorry if I restated anything, but fixing that would make the map tons better.
Oh, I love Force wave. but is is possible to add a sound, maybe? And know what'd be even cooler? Making it with a 'power up' feature, like the bowcaster and the darktrooper thinger. The longer you hold it down, the farther they get pushed and the farther (possibly) the wave goes for pushing. You could tell when it's fully charged and that leia invulnerability thing goes around Asajj and dissapears when you let go of the mouse (doesn't function as invulnerability, though).
Just my .02
Posted: Fri Mar 10, 2006 12:49 pm
by Teancum
Yeah, they're all restates of bugs. I fixed what I could, but as far as heroes go, there's no way to fix any of the bugs everyone has stated. That's why I put so many more reinforcements --- so the round would last longer.
Posted: Fri Mar 10, 2006 1:19 pm
by Epena
You can't put up barriers?
Posted: Fri Mar 10, 2006 1:20 pm
by Teancum
There are barriers. Heroes behave differently.
Posted: Fri Mar 10, 2006 1:42 pm
by Ace_Azzameen_5
Teancum wrote:We'll never be able to strafe in any flyer again. No matter what you do strafing does not work anymore.
Wrong ! We could beg
LucasArts and
Pandemic Studios to include it in the next patch. Which there needs to be if there isn't.
[Censured sentence]
Sorry, the patch that only fixed an error on Mos eisley and made mod maps names' work and turned all text yellow to boot is a bit of an upseting topic for me.
Yeah straffing isn't why the BF1 gunship is a good idea, its the weapons, hovering, and boardability I like.
Leviathan's edit : Please not to forget to avoid using
too many capital letters in your messages,
Ace'...

Posted: Sat Mar 11, 2006 9:46 am
by Teancum
Hmmm.... I have no idea what's causing the ammo droid bug.
As I mentioned more than once, vehicles are not done.
The switch side bug is not actually a bug. YOu're not allowed to in CTF (Sinlgeplayer Instant Action anyways)
Posted: Sat Mar 11, 2006 11:16 pm
by ekmek
I was playing Clone War XL and was thinking it would be cool if I could use Jango, and you did. Excellent!
Posted: Sat Mar 11, 2006 11:26 pm
by Teancum
Just a test of the Tusken Jedi -- dunno if I will actually use him.

Posted: Sun Mar 12, 2006 12:19 pm
by Leviathan
Tean', I know stuffs exploited on a "
user-made" map do not have "
to be EXACTLY like the movies", but are you
really sure making a "
Force-weilding" Tusken Raider available on a Bespin level isn't a bit exaggerated ?

Posted: Sun Mar 12, 2006 12:20 pm
by Jeff_Marg
Awesome map!!! Thank you for converting this from the original. I LOVE the Clone Wars paint job on the Republic Gunship - very cool! I also like the way you mixed the space vehicles with the land battle.
Is anyone having problems with crashing back to the Windows desktop when trying to play 2-CTF with this map? It happens to me withe Platforms and with Yavin Arena Conquest.
BTW - I'm very new to this site and would love to be able to mod like you guys. I started working through the Getting Started document and realized that it takes A LOT of time. With a full time job, wife and 2 kids, that is something I don't have a lot of. Oh well, I'm glad you all are willing to share your creations and talent with the rest of the BF2 world. I, for one, appreciate it. I'm looking forward to some more BF1 conversions (Dune Sea, Citadel).
Posted: Sun Mar 12, 2006 1:12 pm
by Y2g2006
Leviathan wrote:Tean', I know stuffs exploited on a "
user-made" map do not have "
to be EXACTLY like the movies", but are you
really sure making a "
Force-weilding" Tusken Raider available on a Bespin level isn't a bit exaggerated ?

There was a Tusken Jedi though... I don't remember if the image was on this thread or what, but there was such a thing in at least the comic books.
While I'm not too keen on the idea of this Tusken idea myself... he did say that it was there for testing purposes and that he wasn't sure it would remain in for the final.
Posted: Sun Mar 12, 2006 1:32 pm
by Leviathan
I guess you're talking of
Sharad Hett,
Y2g'... In fact, the designing of a "
Jedi Tusken Raider" does not necessarily bother me, but his presence on a world like
Cloud City isn't realistic...

Posted: Sun Mar 12, 2006 2:28 pm
by Gunjak
hey teancum, can u send me the LUA you used when u made this lvl for XL
Posted: Sun Mar 12, 2006 2:52 pm
by EraOfDesann
Personally I don't like the idea of a Tusken Jedi. For me there are certain species that just can't be Jedi. For example: Wookiees, Jawas, Ewoks, Gungans, etc...
Posted: Sun Mar 12, 2006 3:09 pm
by Gunjak
[GT]EraOfDesann wrote:Personally I don't like the idea of a Tusken Jedi. For me there are certain species that just can't be Jedi. For example: Wookiees, Jawas, Ewoks, Gungans, etc...
agreed, however tusken is fine
Posted: Sun Mar 12, 2006 3:18 pm
by mnl1121
i personlly think a tusken jedi is really stupid. was there even a tusken jedi in star wars? not in the movies there wasn't. well anyway i really would hate this map if u put a tusken jedi in. it just doesn't fit in. like [GT]EraOfDesann said some species just can't be jedi. i think tuskens should be added to that list.
Posted: Sun Mar 12, 2006 3:53 pm
by NegativeSmiley
Well Tahari (Female jedi in books after BY) was raised by tuskens. Also lowbacca the jedi to so some species are jedi and I'm sure they can all by open to the force its just a matter of where do we want these jedi placed. A tusken jedi on tatooine? Sure its the home planet hes welcome to defend it. one on cloud city?? Maybe. Maybe luke was a little tired when he assigned the mission.
Posted: Sun Mar 12, 2006 3:57 pm
by Blackrider
hmm so wait there IS a bf1 gunship in the map...nice
and ARCS and Jedi fighters...kickass
one thing that would eb cool is if you changed the 501st legion into the 7th sky corps, since its the sky corps it would fit in, I just made a 212nd skin and they have teh same exact skin except the 7th is green so want me to make it for ya?