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Re: Mesh Importer
Posted: Wed Nov 21, 2007 9:04 am
by Aman/Pinguin
Are you speaking about the importer now? If yes, i would like to beta
Re: Mesh Importer
Posted: Wed Nov 21, 2007 11:41 am
by MandeRek
Rep, I'm so in for the job!!! I'll like to beta sir!

Re: Mesh Importer
Posted: Wed Nov 21, 2007 6:54 pm
by Thunder
i'll beta
Re: Mesh Importer
Posted: Wed Nov 21, 2007 7:03 pm
by MasterSaitek009
I'll take one. I can't wait to give it a try. :drools:
Re: Mesh Importer
Posted: Thu Nov 22, 2007 1:38 am
by RepSharpshooter
There's an issue I'd like to resolve over thanksgiving break, if I don't get to it, I'll release what I have, thanks for your support!
Re: Mesh Importer
Posted: Thu Nov 22, 2007 6:23 pm
by wazmol
great work RSS.
I'd Love To BETA Test...
Re: Mesh Importer
Posted: Thu Nov 22, 2007 7:49 pm
by EGG_GUTS
I'll beta too

Re: Mesh Importer
Posted: Fri Nov 23, 2007 10:57 am
by MandeRek
So what issue have you got Rep? (not that i could help you, you know that

, but I'm just wondering)
Re: Mesh Importer
Posted: Fri Nov 23, 2007 11:51 am
by DarthD.U.C.K.
i would beta too, if its still possible
Re: Mesh Importer
Posted: Fri Nov 23, 2007 6:49 pm
by MandeRek
So are you making any progress Rep? Can't wait to test (or use)

Re: Mesh Importer
Posted: Fri Nov 23, 2007 7:20 pm
by Sniper_eye
MandeRek I talked to Rep. today on Xfire, his hands were full with good reason. Give him time and he will give you what you want.
Re: Mesh Importer
Posted: Sat Nov 24, 2007 6:16 am
by MandeRek
Ok Im sorry... I was just wondering.. I know Rep is busy... No offensive dude

Sorry to all if i said something wrong

Re: Mesh Importer
Posted: Mon Nov 26, 2007 7:44 pm
by RepSharpshooter
Re: Mesh Importer
Posted: Sun Dec 16, 2007 1:49 pm
by RepSharpshooter
Still working on it. I wrote new algorithms to import it. I'm also attacking the issue where it imports the same triangles twice. Now it iterates through the modl chunks. This will allow me to apply the properties of specific modl chunks to the coordinates. I'm also looking into a mesh edit program, that can extract and insert modl chunks, as well as transform the verticies of specific modl chunks.
Right now for this importer, I'm looking into: importing hp's, finding a way to import bones, importing cloth, and applying matrix transformations to the verticies in the specific modl chunks.
Re: Mesh Importer
Posted: Thu Dec 20, 2007 9:13 pm
by RepSharpshooter
(Static form of imported cape that I actually hex-edited onto it, then imported)
I think this importer is becoming better than 3DOC. It can now import cloth, and it imports the MODL chunks correctly. Sometimes when you open things in 3DOC, it looks weird (like if you open the tripod turret from hoth, the gun will be in the middle of the tripod). My importer uses the TRAN chunk to accurately import the model

Re: Mesh Importer
Posted: Thu Dec 20, 2007 9:46 pm
by Challenger33
I also like using it to preview skins if I don't have time to get them ingame

. Because they're all messed up in 3DOC.
Re: Mesh Importer
Posted: Fri Dec 21, 2007 10:11 am
by MandeRek
Rep, you mean it inports cloth INCLUDING the properties? It is very sweet though!
Re: Mesh Importer
Posted: Fri Dec 21, 2007 2:55 pm
by Syth
RepSharpshooter wrote:(Static form of imported cape that I actually hex-edited onto it, then imported)
I think this importer is becoming better than 3DOC. It can now import cloth, and it imports the MODL chunks correctly. Sometimes when you open things in 3DOC, it looks weird (like if you open the tripod turret from hoth, the gun will be in the middle of the tripod). My importer uses the TRAN chunk to accurately import the model

It imports the individual chunks and cloth now?

Re: Mesh Importer
Posted: Thu Dec 27, 2007 6:03 pm
by MandeRek
Including props like collision etC?
Re: Mesh Importer
Posted: Fri Dec 28, 2007 11:02 am
by Rekubot
I think this importer is becoming better than 3DOC. It can now import cloth, and it imports the MODL chunks correctly. Sometimes when you open things in 3DOC, it looks weird (like if you open the tripod turret from hoth, the gun will be in the middle of the tripod). My importer uses the TRAN chunk to accurately import the model
So, I spent £10 on the 3D Object Converter
only to find that your MSH converter is BETTER?
Well, it's only £10.

Excellent job RepSharpShooter, your program will make a lot of modders happy.
