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Re: WIP Ilum: Jedi Temple

Posted: Tue Feb 05, 2008 7:24 pm
by Crazy_Ewok
Thanks Grev

Re: WIP Ilum: Jedi Temple

Posted: Tue Feb 05, 2008 7:34 pm
by Grev
A suggestion. i dont know if this fits your mod, but it may work. Stack up a bunch of Geonosian hangars on top of each other, and make a hoth tunnel going down through them, so you could fall into the tunnels and get to a lower hangar, which would be reskinned to look fitting.

Re: WIP Ilum: Jedi Temple

Posted: Tue Feb 05, 2008 8:32 pm
by Maveritchell
As you may or may not be figuring out, if you've got spirals connecting different levels the AI will not be able to use them at all. (They can go down, but because of the way spirals work you can't even fake a going-up path.) You may want to consider scripting in some AI ambushes if that gets to be a real issue.

Re: WIP Ilum: Jedi Temple

Posted: Tue Feb 05, 2008 8:52 pm
by Crazy_Ewok
I knew that AI and spirals probably wouldn't mix so I decided on this........I have two command posts on the floor, then I have another two directly above the others, then I have another two above those. Since path planning is infinite the AI fight on each individual level with only one path. This way the player has to use the spirals and move through the level in order to win. I think its kind of fun jumping from one level to another. I'll try to have some pictures or a video up soon.

Re: WIP Ilum: Jedi Temple

Posted: Tue Feb 05, 2008 8:57 pm
by NullCommando
Hehe, that would be fun going from level to level, but, the AI might still fall off though..
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*SPLAT*
But, this will be a great map, I can tell!

Re: WIP Ilum: Jedi Temple

Posted: Tue Feb 05, 2008 10:52 pm
by XxDepredationxX
The whole AI might be stuck at the spiral too....SWBF II AI's likes walls. I still sense a huge amount of fighting to happen at the floor. I'm not doubting your modding capabilities if thats what you're thinking.

Re: WIP Ilum: Jedi Temple

Posted: Tue Feb 05, 2008 10:53 pm
by NullCommando
They always run into a wall thinking they can go through it..

AI: Hey look! A wall! I'll ignore the planning and run into it!

Modders\Map makers: OMG Stupid AI...

Re: WIP Ilum: Jedi Temple

Posted: Tue Feb 05, 2008 10:56 pm
by Grev
Nooo, you just have to make your planning not crash into walls.... :P

My planning is fine, no wall running

Re: WIP Ilum: Jedi Temple

Posted: Tue Feb 05, 2008 10:57 pm
by NullCommando
Not true Grev, I've added planning and the AI still run into walls. And yes I know my joke is dumb :P

Re: WIP Ilum: Jedi Temple

Posted: Tue Feb 05, 2008 11:23 pm
by Crazy_Ewok
The most fighting will probably be on the floor because droids are still coming from outside the temple, but the other two levels will still have enough fighting that its still intense. I have tested it and the AI actually went along the paths I set out for them.

Re: WIP Ilum: Jedi Temple

Posted: Wed Feb 06, 2008 12:07 am
by Captain Chaar
So how much fun is it so far?
In all honesty

because it sounds like it's gonna be freaking awesome! :D

Re: WIP Ilum: Jedi Temple

Posted: Wed Feb 06, 2008 12:52 pm
by superstriker250
wow that looks awesome!! to bad i dont have the game :( im hoping to get it soon stupid mac wont take normal battle front. :cpu:

Re: WIP Ilum: Jedi Temple

Posted: Wed Feb 06, 2008 7:12 pm
by inferno
Woww! :eek: great skins great map!

Re: WIP Ilum: Jedi Temple

Posted: Wed Feb 06, 2008 8:43 pm
by Crazy_Ewok
Thanks to AceMasterMind and broken_hope Luminara and Barriss now have accurate sabers. Also, I am working on a movie showing some of the sides and map. I should have it ready by Friday.
Image
Image

Re: WIP Ilum: Jedi Temple

Posted: Wed Feb 06, 2008 8:47 pm
by mutedrancor
Looks nice :thumbs:

Re: WIP Ilum: Jedi Temple

Posted: Wed Feb 06, 2008 8:56 pm
by Grev
The cp looks big, but that may just be me....

Re: WIP Ilum: Jedi Temple

Posted: Wed Feb 06, 2008 9:13 pm
by JPI Dictator4life
Coolish map. They should include this in the conversion pack, it was part of "The Clone Wars".

Re: WIP Ilum: Jedi Temple

Posted: Wed Feb 06, 2008 11:05 pm
by superstriker250
very nice ewok i dont know how you do it! maybe you can teach me some time. well anyway ill see you tomorrow :mrgreen: yes i know im special cause i know the crazy ewok :yes:

Re: WIP Ilum: Jedi Temple

Posted: Fri Feb 08, 2008 1:56 pm
by FOOLIS
Nice saber hilts, I´m looking forward to this map.

Re: WIP Ilum: Jedi Temple

Posted: Fri Feb 08, 2008 10:41 pm
by Crazy_Ewok
Thanks, here's a video showing some of the sides and map. Note: I haven't really set to polishing up the map and I can see most of the pretty obvious errors. Also, this was not to show off any Battlefront "skills" I just kind of wanted everyone to see where everything is going right now. http://files.filefront.com/Ilum+moviewm ... einfo.html