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Re: Acezuraize: Canyons
Posted: Thu Sep 13, 2007 8:54 pm
by Ace_Azzameen_5
I'm not that great of a texturer I guess. Or maybe I just need some more textures from other maps.
About the bespin buildings, I just replaced the light brown with a dark green, to better match the nature. I'm not sure if I like it, but maybe after some hex editing and tweaking to un-share some textures. On the other hand, the original contrast between city and nature was intended.
Maveritchell's race signs (and my subsequent re-skins) use a screen from Polis Massa.
P.S.
No one's answered my help thread.
Re: Acezuraize: Canyons
Posted: Thu Sep 13, 2007 10:43 pm
by Maveritchell
Ace_Azzameen_5 wrote:Maveritchell's race signs (and my subsequent re-skins) use a screen from Polis Massa.
I posted this in another thread, but in case you're looking here:
Maveritchell wrote:Just to make it easier for all of you, and cause I've had requests for it in the past,
here's the .tga file that I used to make directional arrows for my track (.tga goes with the pol_bldg_radar_panel.msh and associated .odf).
Re: Acezuraize: Canyons
Posted: Fri Sep 14, 2007 5:14 pm
by cloneknight
looks awsome, i think i still have the old version of this map.
Re: Acezuraize: Canyons
Posted: Thu Sep 20, 2007 11:23 pm
by woner11
Looks massive, you'll have to have a high unit count.
Good night, Acezuraize!
Posted: Sat Sep 22, 2007 6:29 pm
by Ace_Azzameen_5
Good night, Acezuraize!
Green with Envy for the jungle...
Improvements are ongoing, but I think that I'm just going to test all modes for basic functionality and throw a version out their for testing.
If anyone with talent wants to try re-skinning the bes2 assets for me, please, go ahead. I can now use unlimited (barring size issues) random texture sets for my map's city due to the random textures stuff I came up with.
The list of files needed:
Textures can be day or night but I'd like them to fit the map. I only spent about 20 minutes on my green set, so I'm not asking much, but don't feel pressured, I'm by no means desperate. However, if you think my textures suck and you have skills...
P.S.
Still no more replies ODF in my
help thread...
Re: Acezuraize: Canyons
Posted: Sun Sep 23, 2007 5:51 am
by Rekubot
The overall map is looking great, but I'm not too sure about the ground textures. Instead of making a group of the same squares stuck together, make the ground much more varied. It takes time, but the map looks much more pleasing when it's done. Look at Eddie's maps. (Well, I think they were Eddie's , but I know Squipple converted them.)
Re: Acezuraize: Canyons
Posted: Sun Sep 23, 2007 2:43 pm
by Hebes24
Very nice looking Ace!
Acezuraize: Canyons
Posted: Sun Sep 23, 2007 4:18 pm
by leader_erik
*cough* *cough* Where Can I Download it?
Re: Acezuraize: Canyons
Posted: Sun Sep 23, 2007 4:46 pm
by -_-
leader_erik wrote:*cough* *cough* Where Can I Download it?
Dude.
Stop. This is the
Map/Mod Works In Progress for SWBF2 Forum. Not the
SWBF2 Released Maps & Mods Forum.
Re: Acezuraize: Canyons
Posted: Fri Aug 28, 2009 10:50 am
by Ace_Azzameen_5
Posted September 27
And its out.
1111
2009:
Way back in March 2008 one of my Hard drives crashed. It contained a far improved version of this map and some assets given to me by community members, as well as its more recent back ups ( I backed up against modding error, but not HD error...)
Figuring that the SWBF community was doomed to decline and I had better things to do in my life.
The good news is that I still have the project folder for version 21B or so, and some of the assets. I am now off to post-secondary education, which may actually see me have more time on my hands. Even if not, I might want to get back into the occassional tinkering with SWBF2 (and modding in general, but everything's been done for HL2, except merging Empires with my other favourite TCs...but thats a bit over my head.) as a less addictive and more productive form of Computainment...
Anyway, I'd like to dust-off Acezuraize and include a few improvements and make another release. First off is getting back a few of the easier things I lost.
A while back, somebody made me an animation for a Holographic clone commander giving a briefing (I wanna say Ace Mastermind or Repsharpshooter...) and I think I lost it. If you still have it, may I have a copy?
Second is to get Zeroeditor to stop giving me the "requested to terminate" error (Vista problem I think, though technically its Windows 7 in my case...)
Thanks and lets see if my interest stays rekindled (thanks to Maveritchells youtube account and RebOps2 for lighting the match under my )...
P.S. if anyone has any experience in grafting the part of a hard drive that tracks file locations from the original PCB board to a replacement PCB board, that would work too...
Re: Acezuraize: Canyons
Posted: Fri Aug 28, 2009 11:44 am
by DarthD.U.C.K.
i can remeber somebody was making/was suposed to make it..
if nobody has it anymore-i made a "speakintohelmcomlink" and a "entersomethinginarmcomputer" animation, they would probably fit too
and nice that another great modder is back btw

Re: Acezuraize: Canyons
Posted: Fri Aug 28, 2009 11:48 am
by Ace_Azzameen_5
Thanks!
Yeah, the original request thread's been deleted....possibly by me...probably just cleaned up.
Re: Acezuraize: Canyons
Posted: Fri Aug 28, 2009 12:57 pm
by Hawk
WOW!!!
cool news.

:clone:
Re: Acezuraize: Canyons
Posted: Fri Aug 28, 2009 4:16 pm
by Ace_Azzameen_5
Re: Acezuraize: Canyons
Posted: Fri Aug 28, 2009 4:36 pm
by Maveritchell
Ace_Azzameen_5 wrote:A while back, somebody made me an animation for a Holographic clone commander giving a briefing (I wanna say Ace Mastermind or Repsharpshooter...) and I think I lost it. If you still have it, may I have a copy?
Look in your assets - I'd bet dollars to donuts it's the stock human_observeinstruments animation.
Incidentally, good to see you back. You had a lot of neat ideas that I cribbed bits and pieces off of, refined, and expanded in several maps/mods, so if you want a quick look at the source be sure to let me know.
Re: Acezuraize: Canyons
Posted: Fri Aug 28, 2009 4:57 pm
by MetalcoreRancor
Not to be a downer, but this looks too much like Dann Boeing's old map.
Re: Acezuraize: Canyons
Posted: Fri Aug 28, 2009 4:59 pm
by Maveritchell
MetalcoreRancor wrote:Not to be a downer, but this looks too much like Dann Boeing's old map.
Guess who made it first?
Re: Acezuraize: Canyons
Posted: Fri Aug 28, 2009 7:33 pm
by Ace_Azzameen_5
It looks like I've got my data back, munge is successful except for a crash in the main campaign on load. My system of loading the sides from an extra lua in a lvl file (so you could substitute for one that loads your favourite side mod...in my case, BFX at the time...) is making getting back into the groove a little more tedious.
Ok, Campaigns running again, just needed to DoAfile....I remember fixing that before...but still, a more recent version than the one I had before I recovered my files....
Anyway, Dann Boeings map, what, where you one acid when you said that? (REFERENCES!)
Re: Acezuraize: Canyons
Posted: Sat Aug 29, 2009 1:30 am
by Lord Bardar
He means Boras Stunt Course II.
Re: Acezuraize: Canyons
Posted: Sat Aug 29, 2009 2:40 am
by RevanSithLord
Good news, Ace. Haven't seen you in a while, man!