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Water????

Posted: Sun Aug 21, 2005 10:05 pm
by Kenobi_wan_obi
I want to put water in my map but it doesn't work for some reason. I put water in and munged it and when I tried to test it, it closed the game can anyone help me? btw. and how do you put rain and lightning in your maps? Can someone take screenshots of how to do these things to help me?

(ps, I havn't got the internet at home so I may take some time to veiw the responses.) :D

RE: Water????

Posted: Sun Aug 21, 2005 10:42 pm
by MasterNoth
Water is tricky. You have to uncomment the envfx in order for it to work. And then you have to make sure to have a .fx file in your World folder. It's best to look at other shipped worlds to figure it out and get an idea. Also, rain and lightning has everything to do with that FX file.

Posted: Sun Aug 21, 2005 11:04 pm
by MasterNoth
I know... Doesn't it just kill!?

Posted: Sun Aug 21, 2005 11:18 pm
by Chamboozer
lol, it takes a little while to distinguish who is who...

Posted: Sun Aug 21, 2005 11:52 pm
by MasterNoth
Yeah, and my username isn't right, either! It's supposed to be MasterNoth, not MasterHoth. But, while getting excited about finding some place to ask a boatload of questions, I mistyped it! How about that?! ;)

Posted: Mon Aug 22, 2005 12:26 am
by Chamboozer
and it came out as the name of a planet in the starwars universe lol

Posted: Mon Aug 22, 2005 7:40 am
by Delta_57_Dash
AAAHHHHHHHHH!!! Chambozer, Hoth, and Kenobi have the same Avatar!! I'm going Whacko Over Here!!

But ty for the info buys I had know Idea why water no worky... and cham, change teh to

Posted: Mon Aug 22, 2005 8:51 am
by CarbineImpulse
Step by Step for water is Rippentuck's post:

http://www.gametoast.com/index.php?name ... ight=water

Rain is easy, you need to add the precipitation effect (below) to your world fx:

Effect("Precipitation")
{
Enable(1);
Type("Streaks");
Range(12.5);
Color(230, 230, 230);
VelocityRange(1.0);
ParticleDensityRange(0.0);
CameraCrossVelocityScale(0.2);
CameraAxialVelocityScale(1.0);

GroundEffect("rainsplash");
GroundEffectSpread(8);

you can play around with the variable to get the effect that you're after (as with other effects)

Play around with the search too cos as you can see many similar posts and answers have been posted before.

Hope that helps and good luck with the map :)