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EntityCarrier???
Posted: Tue Apr 14, 2009 8:43 pm
by jango
ive noticed in bespin platform's lua file there was this line: SetMemoryPoolSize("EntityCarrier", 0) is this like the gunship in swbf2 that acts like a cp when its on ground? does this work? if it does hopefully ppl dont spawn in midflight. lol.
Re: EntityCarrier???
Posted: Tue Apr 14, 2009 8:54 pm
by breakdown
Likely it's for the cut LAAT/c, which is the ATTE carrying Gunship.
Re: EntityCarrier???
Posted: Tue Apr 14, 2009 8:57 pm
by jango
well in the odf guide they said that vehicle spawnpad was once used 4 the laat's that dropped atte's. that would be SWEET if that worked
Re: EntityCarrier???
Posted: Tue Apr 14, 2009 9:20 pm
by Teancum
I have talked with the developers on this before.. EntityCarrier was broken when they were updating the engine from SW: Clone Wars to SWBF1. It doesn't work right. The code in the exe is literally broken. (It doesn't work in SWBF2 either)
Re: EntityCarrier???
Posted: Tue Apr 14, 2009 9:29 pm
by jango
well then could EntityCommandflyer work with swbf1?
Re: EntityCarrier???
Posted: Tue Apr 14, 2009 10:02 pm
by Teancum
No, since it's a child type of EntityCarrier, and thus depends on it.
Re: EntityCarrier???
Posted: Wed Apr 15, 2009 2:59 am
by giftheck
I heard that when they tested it, the AT-TE's either kept dying upon spawn or fell through the ground. I've heard differing reports. Besides, who needs an AT-TE on Platforms? I don't know about you, but I can't maneover one around there.
Re: EntityCarrier???
Posted: Wed Apr 15, 2009 8:33 am
by Teancum
That's exactly what happened. The AI that "flies" (I use that word loosely) got really bad after code updates when making SWBF1 and would drop AT-TEs at the wrong time. Since it wasn't game-breaking to lose it they just never fixed it and focused on the more important stuff.