Page 1 of 1
Yavin 13: Desert public Beta
Posted: Wed Aug 03, 2011 9:49 pm
by acryptozoo
Yavin 13: Desert Beta
by: acryptozoo
an early release of yavin 13 for a little treat
yavin 13 is set on a the desolate desert world of yavin 13 (shocker)
dotted by cacti and small oasises both the empire and the Rebel alliance
have dug in on the planet hoping to either conquer/defend it
good luck ;P
feel free to post what you find errorwise
one known one is that the rebel attack speeder dosent have sound yet
also like my beta for yavin IV plateau i am issuing a loadscreen contest
so if you snap a good pic YOUR pic could end up as the loadscreen and your name
in the credits!.
see WIP for pics its bascially the same with a few updates
look here
play on high settings !!!
Credits
and finally the Download
Download
Re: Yavin 13: Desert public Beta
Posted: Wed Aug 03, 2011 9:53 pm
by THEWULFMAN
acryptozoo wrote:play on high settings !!!
But then I would lag beyond playability!

Re: Yavin 13: Desert public Beta
Posted: Wed Aug 03, 2011 10:37 pm
by Gandalf
Nice map. I really liked certain sections, especially those filled with rock formations. They helped make the desert seem less empty.
Now for the bugs.
AT-PT is missing localization.
The rebel speeder appears black from a distance...
The effect for when it blows up seems to be sadly missing....
And something to do with the cliffs (don't know if it is lighting, fog, or what) seems to be off.
http://www.xfire.com/video/4b7777/
And now for my loadscreen.
Re: Yavin 13: Desert public Beta
Posted: Wed Aug 03, 2011 11:13 pm
by ShadowWing
Can you make a patch that removes the water?
Re: Yavin 13: Desert public Beta
Posted: Wed Aug 03, 2011 11:31 pm
by RevanSithLord
Gandalf wrote:Nice map. I really liked certain sections, especially those filled with rock formations. They helped make the desert seem less empty.
Now for the bugs.
AT-PT is missing localization.
The rebel speeder appears black from a distance...
The effect for when it blows up seems to be sadly missing....
And something to do with the cliffs (don't know if it is lighting, fog, or what) seems to be off.
http://www.xfire.com/video/4b7777/
And now for my loadscreen.
When I tested it earlier, I never got the FX problem there. It blew up just fine for me. I guess it's selective for some people. Just like how in TEV, when the Disruptor rifle shoots at a wall, the effect is a square. But I forgot if everyone got that same problem or if it was just me.
But funny you should bring that other stuff all up (the stuff at the top) since I reported the same stuff to Acrypt myself somewhere else. I'm sure he was aware of it at first, but I guess two reports of the same thing will help, especially in-case he didn't see those yet. Adds some solidity to the evidence.
Re: Yavin 13: Desert public Beta
Posted: Wed Aug 03, 2011 11:42 pm
by SpartanA259
Really cool map I really liked the fish swimming in the water. The ruins made good cover. Overall pretty good map.
And the bugs:
The Rebel tanks main driver cannon isnt localized
When firing the beam cannon turret if shot a certain way it will turn red instead of green.
The Rebel tank is missing sounds.
And a nice shot by the water.
Re: Yavin 13: Desert public Beta
Posted: Thu Aug 04, 2011 12:48 am
by RED51
The map was nice, but needs more cover though. You also had no ammo or health droids in the map. AI planning was good, the AI didn't seem to get lost. Great map overall!