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Map Crashing :( (help! (please))
Posted: Fri Mar 02, 2007 1:42 pm
by aragorn12712
I don't know why but my map keeps crashing. i followed all the instructions for everything but it doesn't work. could it be because i added too many objects or command posts?
Another thing, i am having problems changing the default rebel alliance ship spawns on space maps, can someone post instructions on how to change default ships into custom ships like the N-1, falcon, Virago, or k-wing.
please someone help me turn

into

RE: Map Crashing :( (help! (please))
Posted: Fri Mar 02, 2007 2:08 pm
by Teancum
Do you have the CD version of the game? If so, copy the BF2_modtools.exe to your /Star Wars Battlefront II/Gamedata folder. When you run it (it's a debug version of the game) it will produce a log. Past that log here, but remove any sections that have "inVehicle" as those are not important.
RE: Map Crashing :( (help! (please))
Posted: Fri Mar 02, 2007 2:53 pm
by aragorn12712
ok i will
Posted: Fri Mar 02, 2007 5:13 pm
by aragorn12712
Is this what you meant?
Opened logfile BFront2.log 2007-03-02 1423
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
prev = texture iLastPage = 4
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03DB494C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie cor1 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03DB494C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 13
EraSelection.subst = g era_g
EraSelection.subst = g era_g
this.CurButton = nil
cur_button = nil
+++ DoubleClicked
bEra_CloneWar = 1 bEra_Galactic = 1
clonewar_visable = false galactic_visable = true
Adding map: MSMg_Diet Dr. Pepper idx: 1
play movie cor1 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_fly_n1 in data\_lvl_pc\SIDE\all.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_fly_kwing in data\_lvl_pc\SIDE\all.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_fly_virago in data\_lvl_pc\SIDE\all.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_fly_falcon in data\_lvl_pc\SIDE\all.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\all.lvl
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_fly_guided_rocket_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_fly_guided_rocket_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere1"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere2"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere3"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere4"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere5"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere6"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere7"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere8"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere9"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere10"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere11"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere1"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere2"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere3"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere4"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere5"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere6"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere7"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere8"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere9"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere10"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere11"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere1"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere2"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere3"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere4"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere5"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere6"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere7"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere8"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere9"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere10"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere11"
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_moncal_roundturret_exp"
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_moncal_roundturret_exp"
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_blisterturret_exp"
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_bandturret_exp"
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_prop_console]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_prop_console]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [cis_prop_computer]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [cis_prop_computer]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1538
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1540
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1542
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1544
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1546
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1548
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1550
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1552
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1554
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1556
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1558
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1560
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1562
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1564
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1566
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1568
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1570
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1572
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1574
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1576
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1578
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1580
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1582
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1584
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1586
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1588
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1590
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1592
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1594
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1596
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1598
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1600
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1602
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1604
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1606
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1608
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1610
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1612
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1614
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1616
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1618
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1620
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1622
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1624
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1626
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1628
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1630
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1632
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1634
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1636
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1638
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1640
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1642
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1644
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1646
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1648
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1650
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1652
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1654
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1656
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1042
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1658
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1660
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1662
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1045
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1664
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1666
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1668
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1048
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1670
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1672
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1051
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1674
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1676
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1678
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1054
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1680
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1682
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1684
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1057
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1686
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1688
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1690
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1692
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1694
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1063
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1696
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1698
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1066
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1700
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1702
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2d687b55: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret1"
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_falcon"
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_falcon"
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_laser_auto' is not localized for stats page
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_kwing"
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_kwing"
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_n1"
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_n1"
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_virago"
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_virago"
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_1' [522fe620]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2a68769c: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret2"
Posted: Fri Mar 02, 2007 5:44 pm
by authraw
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_fly_n1 in data\_lvl_pc\SIDE\all.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_fly_kwing in data\_lvl_pc\SIDE\all.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_fly_virago in data\_lvl_pc\SIDE\all.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_fly_falcon in data\_lvl_pc\SIDE\all.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\all.lvl
Those are your problems right there. It can't find some of the source files for some of those custom ships you're putting in. What did you do to add them to your map?
Posted: Fri Mar 02, 2007 6:35 pm
by aragorn12712
So far I copied the "all" side from the assets and put them in my side folder. Then I put the source files in their right places within the alliance side by making an "effects" folder in the "all" folder and copying everything in the odf,msh,effects,req folders into the same folders within the alliance side. Then I opened the req file for the "all" and put in "all_fly_n1", "all_fly_kwing", "all_fly_virago", and "all_fly_falcon" on one of the lines. I started up ZE and changed the "all_fly_xwing_sc", "all_fly_ywing_sc", "all_fly_awing", and "all_fly_gunship_sc" to "all_fly_n1", "all_fly_kwing", "all_fly_virago", and "all_fly_falcon" in the object instance properties for the spawn zones. Then I went into MSMg_cmn.LUA and changed this:
ReadDataFile("SIDE\\all.lvl",
"all_inf_pilot",
"all_inf_marine",
"all_fly_xwing_sc",
"all_fly_ywing_sc",
"all_fly_awing",
"all_fly_gunship_sc",
"all_veh_remote_terminal")
to this:
ReadDataFile("SIDE\\all.lvl",
"all_inf_pilot",
"all_inf_marine",
"all_fly_n1",
"all_fly_kwing",
"all_fly_virago",
"all_fly_falcon",
"all_veh_remote_terminal")
saved it, then went into modtools visualmunge cleaned out common and the "all" side the munged common and the "all" side.
When I go into Battlefront II there isn't any ships
Posted: Fri Mar 02, 2007 6:58 pm
by trainmaster611
aragorn12712 wrote:Then I went into MSMg_cmn.LUA and changed this:
ReadDataFile("SIDE\\all.lvl",
"all_inf_pilot",
"all_inf_marine",
"all_fly_xwing_sc",
"all_fly_ywing_sc",
"all_fly_awing",
"all_fly_gunship_sc",
"all_veh_remote_terminal")
to this:
ReadDataFile("SIDE\\all.lvl",
"all_inf_pilot",
"all_inf_marine",
"all_fly_n1",
"all_fly_kwing",
"all_fly_virago",
"all_fly_falcon",
"all_veh_remote_terminal")
saved it, then went into modtools visualmunge cleaned out common and the "all" side the munged common and the "all" side.
When I go into Battlefront II there isn't any ships
It needs to be
. Also make sure you have all of those fighters in your Data_ABC folders so the VisualMunge can recognize it.

Just wondering, what a virago?

Posted: Fri Mar 02, 2007 7:28 pm
by aragorn12712