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Animation
Posted: Tue Feb 16, 2010 5:56 am
by Coley
Hey guys, how would you change the kind of holding the weapon from this "invisible" flamethrower to the animation of forcepush??
Re: Animation
Posted: Tue Feb 16, 2010 9:58 am
by mswf
Change the animation references in that unit. (look at the "jedi_creation.doc" in the modtool assets, for info on combo editing)
If I'm right about the location to the documentations.
Re: Animation
Posted: Tue Feb 16, 2010 11:10 am
by Coley
Is the topic in the faq "jedi combo creation guide " (or something like) the same?
Re: Animation
Posted: Tue Feb 16, 2010 11:26 am
by Darth_Spiderpig
Kinda
I looked at the stock forcepush odf and found something interesting.
Try to add this lines to your invisible flamethrower odf.
AnimationBank = "melee"
//Use the lightsabre force-push animation
FireAnim = "2"
//FirePointName = "hp_fire"
I am not sure if it works, though.
Re: Animation
Posted: Tue Feb 16, 2010 11:28 am
by Coley
I´ll try if I can working at the other pc. Thank you!

Re: Animation
Posted: Tue Feb 16, 2010 11:29 am
by Darth_Spiderpig
No problem, just tell me if it works.
OFF-TOPIC:
hehe, you'r avatar is really Darth Duck-y.

Re: Animation
Posted: Tue Feb 16, 2010 1:08 pm
by Coley
If I try this, game crashes

Re: Animation
Posted: Tue Feb 16, 2010 5:47 pm
by skelltor
what dose the error log say??
Re: Animation
Posted: Wed Feb 17, 2010 5:07 am
by Coley
The only Message Severity 3 was something with can´t find HUD element.
But I´ll try now another way