Self destruct weapon for wampa
Posted: Sun Sep 10, 2017 6:51 am
I am having troubles with the weapon becuase every time I munge and test in the game it crashes. The log says the unit can't find a animap thing.
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I've done this before !
I ended up making a whole new animation set
and that was kinda hard so i hope you don't mind but ill just give you the files
first download this :
https://www.mediafire.com/folder/87hk4y ... _Animation
make sure you've moved all the files from the wampa
move all the "wop" files into the "munged" folder of whatever side chewy is one normally this is the folder named "all" but who knows maybe your making a chewy rampage map and you want him with the imperials, I don't know(in that case it would go in "imp"s munged file
but anyways (assuming that chewy is with the alliance) go to DATA_???> sides> all> munged and enter the "wop" there
then open chewy's odf file and change this :
to thisCode: Select all
SkeletonName = "chewbacca"
delete his "SkeletonLowrez" or what ever that's calledCode: Select all
SkeletonName = "wop"
make sure these 1.15 setting match his SkeletonRootScale and CollisionRootScale
like so :
Code: Select all
SkeletonRootScale = "1.15" CollisionRootScale = "1.15"
now we have to give him the wampas hands which we dragged over earlier !
so enter this
WEAPONSECTION = 5
WeaponName = "hot_weap_lightsaber_wampa"
WeaponAmmo = 6
(you MIGHT need to change the amo to "0" for unlimited (but I'm not sure so keep it for now) and change the WEAPONSECTION from 5 to a number you don't have yet)
you MUST note that if you make this WEAPONSECTION = 1 then you wont beable to swich weapons soooooo yeah
then after that munge ! and if it works - tell me. if it doesn't work ... tell me